I am not a top-100 player, as given the inevitable RNG of effects, matchups and draws in card games, and the lack of rewards for ranking up in LoR, I simply don't see the point in painstakingly grinding up to such a level. The highest I've climbed is low Diamond, but considering the above knowledge, I believe that at a certain skill level (perhaps at around Platinum), it's more about how much time one can put in than how skilled they are. HOWEVER, considering all this, I have the absolute conviction that this deck is a top-100 worthy deck.
This is the only deck that I've played since Day 1 of Call of the Mountain, with various modifications, and I believe that it is a completely undiscovered meta unicorn. I've never faced a similar deck on ladder, and my deckbuilding experiments with any other archtypes have left me completely unsatisfied with the lack of interaction and agency, as well as the sheer counterability of the vast majority of tools currently out there. A lot of people are frustrated with the current meta - a lot of points of which are covered by BruisedByGod in his recent video critique. To summarize his main points:
Most answers are completely outclassed by threats
Sheer lack of healing options locks out deckbuilding choices
Most top-tier strategies prey on lack of interactivity (Pirate Burn, Lee Sin OTK, Star Spring)
This is a Control deck which, while originally devised to prey on the inevitably popular Aurelion Sol and Troll Chant and abuse the broken, flexible toolbox of Invoke on Day 1, also manages to both answer all 3 of these problems efficiently.
Lunari Duskbringer x 3
Spacey Sketcher x 3
Lunari Shadestalker x1
Pale Cascade x 3
Unspeakable Horror x 2
Vile Feast x 3
Simply the best available early-game that an Invoke Targon deck could hope to muster - Diana functioning as both early game and late-game removal (we have just enough Nightfall Synergy) for practically no investment, Pale Cascade being legitimately one of the most broken cards currently in the game, and the ping cards also serving a modicum of uses at all stages of a match. Spacey Sketcher has been severely underrated so far - providing critical tools for certain matchups and/or providing early game minions without needing to actually run them (a fundamental weakness of faster decks top-decking late). Its 'discard-replace' synergy with our late-game, as well as Duskpetal Dust and meta-call flex cards is just icing on the cake. Finally, note how every early game card I've chosen scales well and still plays a role as the game goes later; as removal, Elusive blocking, tool-building, Burst-speed Nightfall, pings and cantrip Combat Tricks. This is an often overlooked but fundamental difference between Control early-drops, and aggro early-drops (such as Precious Pet). ~
Sunburst x 3
Vengeance x 3
These two cards, combined with any generated Obliterates, form the only proper removal this deck has - and were the catalyst for me creating this deck in the first place. All three of these removal types leave almost NO room for the opponent to interact with them, and I believe that is the sole condition for a high-cost removal spell to be playable in the current game state. NOTE: Ruination is easily and always played around at a high-level of play - and leaves the opponent with ALL of the agency/choice to play around it/bait it exactly how they wish, instead of you (whose only options are to play the card too early and get out-tempo'd afterward, use more than 3 mana elsewhere to catch-up at which point it becomes unplayable, or lose the game to a sudden-attack completely at your opponent's discretion) - the ultimate NO-NO for this deck: I never even considered putting it in. ~
Meta Call Flex Spots
Divergent Paths x 2
At times I feel as if this card could be cut to 1 copy, but right now 2 feels great against the current meta, and drawing into at least one is almost necessary in order to compete with Star Spring (Obliterate is conditional and too great a tempo loss early on). In other metas previously, I've experimented with 1 copy of Passage Unearned, as well as 2 extra copies of Lunari Shadestalker. ~
Literally Everything Else One Could Ever Hope to Need
Lunari Priestess x 2
Solari Priestess x 3
Mountain Scryer x 3
Moondreamer x 3
Starshaping x 3
I still believe that Invoke is one of the most broken mechanics currently in the game. This is one of the heaviest late-game decks I can possibly imaginable, yet the only cards above 5-mana we run are removal, and our mid-game minions and healing straight up provide whatever early OR late-game tools we might possibly need in any matchup - it's simply overly flexible (flexilibity in card games being a MUCH bigger deal than most people give it credit for) and not enough of a tempo/stat sacrifice IMO. I think that Invoke as a mechanic is even stronger when ran in bulk, and especially in a Control deck - as the game goes on slowly you generate a toolbox that can handle just about any dynamic situation that meta decks can throw your way. The spell-mana nerf to Living Legends has balanced it out quite a bit, however the same-nerf to Cosmic Inspiration still hasn't convinced me that it isn't in the top 5 least healthy effects that a game based on carefully stat-balanced of minion trading could ever have (hit me up with your Cosmic Inspiration hate!) - a large proportion our games are won by this disgusting effect. Solari Priestess and Starshaping need no introduction as some of the most popular, utilitarian Invoke cards, however Mountain Scryer and Moondreamer (not so much Lunari Priestess) really put in the work, and I've never seen anyone else play these cards. The former provides crazy mana-advantage as the game goes on given our huge focus on Celestials (it's a shame we can't afford to push its Invoke chances even higher), and the latter has juuussst the right stat distribution at 3/5 to blockade most midgame tempo plays out opponent might go for. NOTE: Aurelion Sol is straight up unnecessary to compete late-game, is always burdensome and clunky draw, ruins our surprise factor (though that doesn't exist anymore with this post being made), and we often outvalue decks running him anyway (don't forget that the original premise of this deck was 'How can I best remove Aurelion?'). ~
Matchups/Strategy (Order Based on Mobalytics Tier List)
Lee Sin (60/40)
A somewhat favored matchup - although more recent lists that have cut Bastion in favor of Nopify may be a bit more in their favor (a proper Ping Counter). Hard mulligan for Spacey Sketcher, Sunburst and our pings. Generating Silence (Equinox) for Mentor of the Stones/Zenith Blade is our main early game goal. Our Mid-to-Late game goal is removing all 3 Lee Sin's at the expense of practically everything else (the rest of their deck is pretty much completely irrelevant, but rushing them down is also pretty much impossible) - after which our win is basically guaranteed.
This matchup is sadly the most binary thing: Sunburst/Vengeance/Ping's VS Lee Sin/Spell Denial/Zenith Blade
The rest of both decks are basically irrelevant other than to slow down the level up/speed up the level up/Draw into above cards
Draw Draw Draw + Always save enough mana to Removal Spell + Ping if the opponent has 4 mana up late game
I believe that we are very, very heavily favored if played properly (although it's a VERY nuanced matchup to play right), and most of our losses come from bricking our early-game draws and/or not drawing/generating a single Starshaping/Golden Sister as their burn damage inevitably builds up. Hard mulligan for all 1/2 cost cards (only keep 1 Pale Cascade with a 1/2 cost minion).
NEVER, EVER play early minions proactively (e.g. NO turn 1 Lunari Duskbringer unless they play something) - only ever match however many minions the opponent has AND trade right away to minimise Make it Rain/TF value (For instance, if you proactively play a minion with nothing to trade it into, and then find yourself needing to play, say, Diana/Solari Priestess later - the opponent is basically guaranteed free additional AOE value: make EVERY chump blocker count)
ALWAYS open attack into Powder Keg's (usually with our single developed minion)
Take ANY trade you can get (even if somewhat unfavorable) to clear both sides of the board going into turn 8 - one of the ways we can lose is if Riptide Rex clears our heavy board and we only have time to develop one chump blocker before the onslaught - especially because Riptide is MUCH stronger against minions than the nexus > Late game, try to keep both sides of the board as empty as possible
If you find yourself with priority against their activated Plunder past turn 8, play small minions to bait out Rex without having to pass the turn OR play larger minions, especially with uneven health like Moondreamer to protect the rest of your board from potential cannons
ALWAYS try to find a NON-Rex'able position late game to develop Golden Sister, and save Pale Cascade if possible to protect her from Noxian Fervor and recover 6 previous health
ALWAYS have enough mana to remove Leviathan if the opponent has more than 8 mana on any given turn (prioritise Leviathan over Swain himself)
Sacrifice minions to TF attacks and remove Zap Sprayfin ASAP to minimise chip damage (which really builds up)
Be careful and make sure you always have a way to prevent Swain connecting with the Nexus (even if they develop him this turn and open attack the next); Pale Cascade is a good tool here
Pirate Aggro (55/45)
We are much more prone to bricking on draws here than Swain/TF, as we need quite a specific hand to deal with their onslaught - This is probably our most draw-dependent, low-agency matchup by far - as face-deck matchups tend to be. In addition - Captain Farron is much more effective against our removal strategy than the likes of Leviathan. Nonetheless, from my experience I think that we're still every-slightly-so favored in this matchup - often winning by the skin of our teeth. Starshaping/Golden Sister are mandatory late-game, and not bricking by not drawing/generating either is also basically a loss. Hard mulligan for all 1/2 drops, and keep a single Sunburst for Gangplank if your hand is already looking great.
There's nothing much to say here given the nature of their deck - pray your draws are good and take the obvious trades
A very unfavored and binary matchup (see below as to why) that has luckily become rarer recently. Mulligan for Removal/Invoke cards.
Save Starshaping for when you can actually make use of the heal (don't just play it on turn 3 because they're 'starting off slowly' - it's very important to maximise your leeway to survive Atrocity later on)
Try to remove Trundle on curve with Sunburst/Vengeance
Generate/Stockpile removal throughout the midgame
Sadly, none of these choices really matter in the end and the match comes down to luck - if Warmother's pulls a Level 1 Tryndamere on their attacking turn, the obvious open attack followed by a loss is all but guaranteed (Vengeance doesn't stop Atrocity in this case - leading to too great a health/tempo loss, and my previous Passage Unearned tech to deal with specifically this scenario simply wasn't worth the dead card in other matchups). We can also lose to a big levelled Trundle, or simply not generating/drawing into enough removal. Sadly these cases happen more often than not. Warmother's generated too much tempo if left unchecked by hard removal for even a single turn so there is little leeway for bad luck.
If Warmothers' timing and Invoke/draws are on our side, the matchup becomes pretty simple - Smartly use about a removal spell on their big guys for about 8 turns, play around Ruination and Atrocity, then cruise to victory.
This deck was basically created on Day 1 specifically to destroy Trundle/Asol. Sadly though, even at 75/25 the matchup is worse than it should be due to the nature of Invoke RNG - if one player draws into Cosmic Inspiration and the other didn't the match is over, full stop + the occasional shenanigans involving The Great Beyond uninteractibly going face and non-stop Living Legends value. Mulligan for Sunburst, Vengeance and pings.
Remove Trundle ASAP with Sunburst (Vengeance/Obliterates are best saved for Asol so getting Sunburst value while Trundle is still unleveled and 6 health is a big deal in terms of removal distribution)
Always try to remove Asol on the first turn he's played with Vengeance chaining into a ping to minimise the opponent's chance of getting game-winning Invoke RNG/matching your late-game value with free Celestials
If you still haven't drawn a ping late game, try to fish for Crescent Strike with Spacey Sketcher
Play around 7-mana Asol (Augur of the Old Ones) as much as possible
Pray you draw Cosmic Inspiration and the opponent doesn't
Discard Aggro (80/20)
I don't know why this deck is considered competitive - maybe because our matchup here is basically as favored as TF/Swain except without any gameplay nuance required on our part. Mulligan for 1-2 drops. Keep Solari Priestess/Sunburst if hand is good. Only necessary statistical losses to bad early draws against an aggro archtype.
Make obvious trades. Play around Mystic Shot on Diana. Chump block Draven/Jinx. Remove Draven/Jinx. Profit.
Another draw dependent, but quite favored matchup. Quite difficult to play though - you need to balance maintaining some modicum of tempo whilst also being able to deal with their crucial threats. Mulligan for 1-2 drops ESPECIALLY Pale Cascade/Pings, and Removal.
DON'T play ANY minion with less than 3 attack from turns 1-4 UNLESS you're getting tempo'd into the ground OR you have Pale Cascade (otherwise Fiora gets a free trade and the opponent gets to use their buffs reactively rather than proactively - giving you less leeway to remove her)
Save ping's for Fiora Barrier's, NOT Fleetfeather Tracker UNLESS you're getting tempo'd into the ground
Save a removal spell and mana for turn 3 Fiora, turn 4 Shen, turn 6 Genevieve and turn 9 Brightsteel UNLESS you're getting tempo'd into the ground
Basically the Pirate Aggro matchup but a tad bit slower and with no burn - giving you more leeway to make up for bad draws both early and late.
Make the obvious trades, pray to draw well and don't to let Genevieve get 2 attacks off
Basically the Trundle/Asol matchup except with no 'must remove ASAP' threats giving you more leeway to make up for bad draws. Celestial RNG and especially Cosmic Inspiration still give them a chance to win as usual. ~
Shyvana Dragons (50/50?)
I surprisingly, haven't faced too much of this deck yet personally, but looking at it's cards compared to ours, I think the matchup would be about 50/50 (an otherwise favourable looking matchup affected a bit by their high tempo removal and guaranteed Cosmic Inspiration in the form of Kadregrin). ~
This matchup is dependent on whether we draw removal for Ashe somewhat on curve, how much tempo they manage to build early on and whether we draw good enough to afford to play around Reckoning. Mulligan for Sunburst, Solari Priestess, Pings and Diana (only if you've already drawn support) as our other standard early drops are all pretty ineffective against theirs.
Remove Ashe ASAP
Try to Vengeance Sejuani on the attack if she directly attacks your Frostbitten minion in order to prevent the free value trade and maintain tempo on board.
Play around Reckoning as much as possible, especially if it wouldn't affect their own board too much compared to yours - maximise your 5+ attack minions to theirs if Reckoning begins to look more likely
Try to bait out an invested attack/Frostbite support for Trifarian Gloryseeker before pinging her - especially because Elixir of Iron is a bit rarer nowadays
Probably our most favored meta-deck matchup, and unfortunately rarer recently. Their win conditions - Kalista, Blighted Caretaker tempo, Neverglade Collector and They Who Endure simply don't stand a chance against our toolbox. Most losses come from unanswered Blighted Caretaker tempo. Mulligan for Spacey Sketcher, Sunburst and Pale Cascade.
ALWAYS pick Silence (For They Who Endure) or Stun (For Blighted Caretaker) off Spacey Sketcher
Try to hold a minion to play on turn 3/4 to kill an attacking Kalista with Pale Cascade AND get the Nightfall card draw
Play as reactively as possible with your pings - playing them proactively will almost always be answered by Glimpse Beyond, and when they run out of gas later on they will be forced to play their Glipmse proactively - your chance to strike!
Silence/Sunburst Blighted Caretaker as it comes down
SAVE Vengeance for They Who Endure - going into the late game, stockpile Silence/Sunburst and Vengeance and maintain enough mana (usually open-attacking) if necessary (IF can still afford to play They Who Endure that turn) to use one of the former followed by Vengeance to counter into their Atrocity: with this line of play, it's basically impossible to lose the combo
The biggest downside and sheer impossible matchup of this archtype. Maokai manages to pack even less interactivity/inevitability than we do, and the nature of our deck gives us no chance of out-tempoing Deep early OR late. Auto-concede. ~
A simpler aggro matchup than the others. Mulligan for 1-2 drops - especially Spacey Sketcher and Diana, as well as Sunburst.
ALWAYS pick the Stun spell off Spacey Sketcher, and save it for Diana, or of lesser priority, Nocturne/Ephemerals off Stalking Shadows
Removing Nocturne ASAP with either Sunburst or Vengeance is a HUGE priority
ALWAYS play around Pale Cascade
Play around Atrocity and Doombeast damage later on in the match
Another matchup that I haven't faced too much of just yet. Mulligan hard for Divergent Paths and Solari Priestess - Once we remove their uninteractive element trump-card in the Landmark win-condition, if we can survive their early tempo, the rest of the match should be a cinch given our heal/health-ignoring conditionless removal for their Champions. ~
Thanks for reading up to this point, and pardon my formatting, the ridiculous length and the sheer pomposity of it all. I still think Invoke is flexible to the point of being broken and the only reason the matchup spread is so good. I also think that with the release of this guide - more people will come to recognise this archtype and the element of surprise affecting enemy mulligans against an assumed more aggro, Nightfall-focused Diana archtype will be lost. People will also know to play around less common cards such as Sunburst, and I expect winrates to fall somewhat across the board. To conclude this guide, I'd like to say that this is this is not a healthy deck. At the deepest level, this deck is fundamentally about removing agency from your opponent and giving it to yourself, as well as securing the critical boon of having inevitability over your opponent in a game with the nature of LoR. If all decks were like this, LoR would completely cease to be fun. What else do I think is unhealthy right now? - Simple: anything removing interactivity from your opponent - ESPECIALLY as a win condition; Maokai, Star Spring, Cosmic Inspiration, Lee Sin. The avenues through which these cards can be interacted with are way too limited right now. A lot of the metagame nowadays is about having an uninteractable win condition, or focusing damage to face so fast the opponent has no chance to react - another form of non-interactivity. Here's hoping that the meta in the near future heads back in the direction of the close but fair midrange board battles we all came to love back in vanilla LoR. ~ (slinx4)
The Challenges of Designing a Modern Skill, Part 3
Okay, Wendy’s or Walgreens or whoever, I don’t care who you are, you’re listening to the rest.
Introduction to Part 3
Welcome back one last time to “The Challenges of Designing a Modern Skill,” a series where we discuss all aspects of skill design and development. In Part 1, we talked about OSRS’s history with skills, and started the lengthy conversation on Skill Design Philosophy, including the concepts of Core, Expansion, and Integration. This latter topic consumed the entirety of Part 2 as well, which covered Rewards and Motivations, Progression, Buyables, as well as Unconstructive Arguments. Which brings us to today, the final part of our discussion. In this Part 3, we’ll finish up Section 3 – Skill Design Philosophy, then move on to chat about the design and blog process. One last time, this discussion was intended to be a single post, but its length outgrew the post character limit twice. Therefore, it may be important to look at the previous two parts for clarity and context with certain terms. The final product, in its purest, aesthetic, and unbroken form, can be found here.
3-C – Skill Design Philosophy, Continued
3-12 - Balancing
What follows from the discussion about XP and costs, of course, is balancing: the bane of every developer. A company like Riot knows better than anyone that having too many factors to account for makes good balance impossible. Balancing new ideas appropriately is extremely challenging and requires a great respect for current content as discussed in Section 3-5 – Integration. Thankfully, in OSRS we only have three major balancing factors: Profit, XP Rate, and Intensity, and two minor factors: Risk and Leniency. These metrics must amount to some sense of balance (besides Leniency, which as we’ll see is the definition of anti-balance) in order for a piece of content to feel like it’s not breaking the system or rendering all your previous efforts meaningless. It’s also worthy to note that there is usually a skill-specific limit to the numerical values of these metrics. For example, Runecrafting will never receive a training method that grants 200k xp/hr, while for Construction that’s easily on the lower end of the scale. A basic model works better than words to describe these factors, and therefore, being the phenomenal artist that I am, I have constructed one, which I’ve dubbed “The Guthix Scale.” But I’ll be cruel and use words anyway.
Profit: how much you gain from a task, or how much you lose. Gain or loss can include resources, cosmetics, specialized currencies, good old gold pieces, or anything on that line.
XP Rate: how fast you gain XP.
Intensity: how much effort (click intensity), attention (reaction intensity), and thought (planning intensity) you need to put into the activity to perform it well.
Risk: how likely is the loss of your revenue and/or resource investment into the activity. Note that one must be careful with risk, as players are very good at abusing systems intended to encourage higher risk levels to minimize how much they’re actually risking.
Leniency: a measure for how imbalanced a piece of content can be before the public and/or Jagex nerfs it. Leniency serves as a simple modulator to help comprehend when the model breaks or bends in unnatural ways, and is usually determined by how enjoyable and abusable an activity is, such that players don’t want to cause an outrage over it. For example, Slayer has a high level of Leniency; people don’t mind that some Slayer tasks grant amazing XP Rates, great Profits, have middling Intensity, and low Risk. On the other hand, Runecrafting has low levels of Leniency; despite low Risk, many Runecrafting activities demand high Intensity for poor XP Rates and middling Profits.
In the end, don’t worry about applying specific numbers during the conceptual phase of your skill design. However, when describing an activity to your reader, it’s always useful if you give approximations, such as “high intensity” or “low risk,” so that they get an idea of the activity’s design goals as well as to guide the actual development of that activity. Don’t comment on the activity’s Leniency though, as that would be pretty pretentious and isn’t for you to determine anyway.
3-13 - Skill Bloat
What do the arts of weaving, tanning, sowing, spinning, pottery, glassmaking, jewellery, engraving, carving, chiselling, carpentry, and even painting have in common? In real life, there’s only so much crossover between these arts, but in Runescape they’re all simply Crafting. The distinction between what deserves to be its own skill or instead tagged along to a current skill is often arbitrary; this is the great challenge of skill bloat. The fundamental question for many skill concepts is: does this skill have enough depth to stand on its own? The developers of 2006 felt that there was sufficient depth in Construction to make it something separate from Crafting, even if the latter could have covered the former. While there’s often no clean cut between these skills (why does making birdhouses use Crafting instead of Construction?), it is easy to see that Construction has found its own solid niche that would’ve been much too big to act as yet another Expansion of Crafting. On the other hand, a skill with extremely limited scope and value perhaps should be thrown under the umbrella of a larger skill. Take Firemaking: it’s often asked why it deserves to be its own skill given how limited its uses are. This is one of those ideas that probably should have just been thrown under Crafting or even Woodcutting. But again, the developers who made early Runescape did not battle with the same ideas as the modern player; they simply felt like Firemaking was a good idea for a skill. Similarly, the number of topics that the Magic skill covers is so often broken down in other games, like Morrowind’s separation between Illusion, Conjuration, Alteration, Destruction, Mysticism, Restoration, Enchant, Alchemy (closer to Herblore), and Unarmored (closer to Strength and Defense). Why does Runescape not break Magic into more skills? The answer is simple: Magic was created with a much more limited scope in Runescape, and there has not been enough content in any specific magical category to justify another skill being born. But perhaps your skill concept seeks to address this; maybe your Enchantment skill takes the enchanting aspects of Magic away, expands the idea to include current imbues and newer content, and fully fleshes the idea out such that the Magic skill alone cannot contain it. Somewhat ironically, Magic used to be separated into Good and Evil Magic skills in Runescape Classic, but that is another topic. So instead of arguments about what could be thrown under another skill’s umbrella, perhaps we should be asking: is there enough substance to this skill concept for it to stand on its own, outside of its current skill categorization? Of course, this leads to a whole other debate about how much content is enough for a skill idea to deserve individuality, but that would get too deep into specifics and is outside the scope of this discussion.
3-14 - Skill Endgame
Runescape has always been a sandbox MMO, but the original Runescape experience was built more or less with a specific endgame in mind: killing players and monsters. Take the Runescape Classic of 2001: you had all your regular combat skills, but even every other skill had an endgame whose goal was helping combat out. Fishing, Firemaking, and Cooking would provide necessary healing. Smithing and Crafting, along with their associated Gathering skill partners, served to gear you up. Combat was the simple endgame and most mechanics existed to serve that end. However, since those first days, the changing endgame goals of players have promoted a vast expansion of the endgame goals of new content. For example, hitting a 99 in any non-combat skill is an endgame goal in itself for many players, completely separate from that skill’s combat relationship (if any). These goals have increased to aspects like cosmetic collections, pets, maxed stats, all quests completed, all diaries completed, all music tracks unlocked, a wealthy bank, the collection log, boss killcounts, and more. Whereas skills used to have a distinct part of a system that ultimately served combat, we now have a vast variety of endgame goals that a skill can be directed towards. You can even see a growth in this perspective as new skills were released up to 2007: Thieving mainly nets you valuable (or once valuable) items which have extremely flexible uses, and Construction has a strong emphasis on cosmetics for your POH. So when designing your new skill, contemplate what the endgame of your skill looks like. For example, if you are proposing a Gathering skill, what is the Production skill tie-in, and what is the endgame goal of that Production skill? Maybe your new skill Spelunking has an endgame in gathering rare collectibles that can be shown off in your POH. Maybe your new skill Necromancy functions like a Support skill, giving you followers that help speed along resource gathering, and letting you move faster to the endgame goal of the respective Production skill. Whatever it is, a proper, clear, and unified view of an endgame goal helps a skill feel like it serves a distinct and valuable purpose. Note that this could mean that you require multiple skills to be released simultaneously for each to feed into each other and form an appropriate endgame. In that case, go for it – don’t make it a repeat of RS3’s Divination, a Gathering skill left hanging without the appropriate Production skill partner of Invention for over 2 years. A good example of a skill with a direct endgame is… most of them. Combat is a well-accepted endgame, and traditionally, most skills are intended to lend a hand in combat whether by supplies or gear. A skill with a poor endgame would be Hunter: Hunter is so scattered in its ultimate endgame goals, trying to touch on small aspects of everything like combat gear, weight reduction, production, niche skilling tools, and food. There’s a very poor sense of identity to Hunter’s endgame, and it doesn’t help that very few of these rewards are actually viable or interesting in the current day. Similarly, while Slayer has a strong endgame goal it is terrible in its methodology, overshadowing other Production skills in their explicit purpose. A better design for Slayer’s endgame would have been to treat it as a secondary Gathering skill, to work almost like a catalyst for other Gathering-Production skill relationships. In this mindset, Slayer is where you gather valuable monster drops, combine it with traditional Gathering resources like ores from Mining, then use a Production skill like Smithing to meld them into the powerful gear that is present today. This would have kept other Gathering and Production skills at the forefront of their specialities, in contrast to today’s situation where Slayer will give fully assembled gear that’s better than anything you could receive from the appropriate skills (barring a few items that need a Production skill to piece together).
3-15 - Alternate Goals
From a game design perspective, skills are so far reaching that it can be tempting to use them to shift major game mechanics to a more favourable position. Construction is an example of this idea in action: Construction was very intentionally designed to be a massive gold sink to help a hyperinflating economy. Everything about it takes gold out of the game, whether through using a sawmill, buying expensive supplies from stores, adding rooms, or a shameless piece of furniture costing 100m that is skinned as, well, 100m on a shameless piece of furniture. If you’re clever about it, skills are a legitimately good opportunity for such change. Sure, the gold sink is definitely a controversial feature of Construction, but for the most part it’s organic and makes sense; fancy houses and fancy cosmetics are justifiably expensive. It is notable that the controversy over Construction’s gold sink mechanism is probably levied more against the cost of training, rather than the cost of all its wonderful aesthetics. Perhaps that should have been better accounted for in its design phase, but now it is quite set in stone. To emphasize that previous point: making large scale changes to the game through a new skill can work, but it must feel organic and secondary to the skill’s main purpose. Some people really disliked Warding because they felt it tried too hard to fix real, underlying game issues with mechanics that didn’t thematically fit or were overshadowing the skill’s Core. While this may or may not be true, if your new skill can improve the game’s integrity without sacrificing its own identity, you could avoid this argument entirely. If your skill Regency has a Core of managing global politics, but also happens to serve as a resource sink to help your failing citizens, then you’ve created a strong Core design while simultaneously improving the profitability of Gathering skills.
3-16 - The Combat No-Touch Rule
So, let’s take a moment to examine the great benefits and rationale of RS2’s Evolution of Combat: This space has been reserved for unintelligible squabbling. With that over, it’s obvious that the OSRS playerbase is not a big fan of making major changes to the combat system. If there’s anything that defines the OSRS experience, it has to be the janky and abusable combat system that we love. So, in the past 7 years of OSRS, how many times have you heard someone pitch a new combat skill? Practically no one ever has; a new combat skill, no matter how miniscule, would feel obtrusive to most players, and likely would not even receive 25% of votes in a poll. This goes right back to Section 3-5 – Integration, and the importance of preserving the fundamentals of OSRS’s design. I know that my intention with this discussion was to be as definitive about skill design as possible, and in that spirit I should be delving into the design philosophy specifically behind combat skills, but I simply don’t see the benefit of me trying, and the conversation really doesn’t interest me that much. It goes without saying that as expansive as this discussion is, it does not cover every facet of skill design, which is a limitation both of my capabilities and desire to do so.
3-17 - Aesthetics
I don’t do aesthetics well. I like them, I want them, but I do not understand them; there are others much better equipped to discuss this topic than I. Nonetheless, here we go. Since the dawn of OSRS, debates over art style and aesthetics have raged across Gielinor. After all, the OSRS Team is filled with modern day artists while OSRS is an ancient game. What were they supposed to do? Keep making dated graphics? Make content with a modernized and easily digestible style? Something in-between? While many players shouted for more dated graphics, they were approached by an interesting predicament: which dated graphics did they want? We had a great selection present right from the start of OSRS: 2002, 2003, 2004, 2005, 2006, and 2007. People hungry for nostalgia chose the era that they grew up in, leading to frequent requests for older models like the dragon or imp, most of which were denied by Jagex (except the old Mining rock models). But which era was OSRS supposed to follow? Jagex elected to carve their own path, but not without heavy criticism especially closer to OSRS’s conception. However, they adapted to player requests and have since gone back and fixed many of the blatant early offenders (like the Kingdom of Kourend) and adopted a more consistent flavour, one that generally respects the art style of 2007. Even though it doesn’t always hit the mark, one has to appreciate the OSRS artists for making their best attempt and listening to feedback, and here’s to hoping that their art style examination mentioned in June 2020’s Gazette bears fruit. But what exactly is the old school art style? There are simple systems by which most players judge it in OSRS, usually by asking questions like, “Would you believe if this existed in 2007?” More informed artists will start pointing out distinct features that permeated most content from back in the day, such as low quality textures, low poly models, low FPS animations, a “low fantasy” or grounded profile that appeals somewhat to realism, reducing cartoonish exaggerations, and keeping within the lore. Compiled with this, music and sound design help that art style come to life; it can be very hard on immersion when these don’t fit. An AGS would sound jarring if its special attack sounded like a weak dagger stab, and having to endure Country Jig while roaming Hosidius suddenly sweeps you off into a different universe. But coming back to skill design, the art, models, and sound design tend to be some of the last features, mostly because the design phase doesn’t demand such a complete picture of a skill. However, simple concept art and models can vastly improve how a skill concept is communicated and comfort players who are concerned about maintaining that “old school feel.” This will be touched on again later in this discussion under Section 5-2 – Presentation and Beta Testing.
3-18 - Afterword
Now we’ve set down the modern standards for a new skill, but the statements that started this section bear repeating: the formula we’ve established does not automatically make a good or interesting skill, as hard as we might have tried. Once again, harken back to the First Great Irony: that we are trying to inject the modern interpretation of what defines a skill upon a game that was not necessarily built to contain it. Therefore, one could just as easily deny each of the components described above, as popular or unpopular as the act might be, and their opinion could be equally valid and all this effort meaningless. Don’t take these guidelines with such stringency as to disregard all other views.
5-0 - The OSRS Team and the Design Process
If you’ve followed me all the way here, you’re likely A) exhausted and fed up of any conversation concerning new skills, or B) excited, because you’ve just struck an incredible skill idea (or perhaps one that’s always hung around your head) that happens to tick off all the above checkboxes. But unfortunately for you B types, it’s about to get pretty grim, because we’re going to go through every aspect of skill design that’s exterior to the game itself. We’ll be touching on larger topics like democracy, presentation, player mindsets, effort, and resource consumption. It’ll induce a fantastic bout of depression, so don’t get left behind.
5-1 - Designing a Skill
Thus far, Jagex has offered three potential skills to OSRS, each of which has been denied. This gives us the advantage of understanding how the skill design process works behind the scenes and lets us examine some of the issues Jagex has faced with presenting a skill to the players. The first problem is the “one strike and you’re out” phenomenon. Simply put, players don’t like applying much effort into reading and learning. They’ll look at a developer blog highlighting a new skill idea, and if you’re lucky they’ll even read the whole thing, but how about the second developer blog? The third? Fourth? Even I find it hard to get that far. In general, people don’t like long detail-heavy essays or blogs, which is why I can invoke the ancient proverb “Ban Emily” into this post and it’ll go (almost) completely unnoticed. No matter how many improvements you make between developer blogs, you will quickly lose players with each new iteration. Similarly, developer blogs don’t have the time to talk about skill design philosophy or meta-analyse their ideas – players would get lost far too fast. This is the Second Great Irony of skill design: the more iterations you have of a lengthy idea, the less players will keep up with you. This was particularly prominent with Warding: Battle Wards were offered in an early developer blog but were quickly cut when Jagex realized how bad the idea was. Yet people would still cite Battle Wards as the reason they voted against Warding, despite the idea having been dropped several blogs before. Similarly, people would often comment that they hated that Warding was being polled multiple times; it felt to them like Jagex was trying to brute-force it into the game. But Warding was only ever polled once, and only after the fourth developer blog - the confusion was drawn from how many times the skill was reiterated and from the length of the public design process. Sure, there are people for whom this runs the opposite way; they keep a close eye on updates and judge a piece of content on the merits of the latest iteration, but this is much less common. You could argue that one should simply disregard the ignorant people as blind comments don't contribute to the overall discussion, but you should remember that these players are also the ones voting for the respective piece of content. You could also suggest re-educating them, which is exactly what Jagex attempts with each developer blog, and still people won’t get the memo. And when it comes to the players themselves, can the playerbase really be relied on to re-educate itself? Overall, the Second Great irony really hurts the development process and is practically an unavoidable issue. What’s the alternative? To remove the developer-player interface that leads to valuable reiterations, or does you simply have to get the skill perfect in the first developer blog? It’s not an optimal idea, but it could help: have a small team of “delegates” – larger names that players can trust, or player influencers – come in to review a new, unannounced skill idea under NDA. If they like it, chances are that other players will too. If they don’t, reiterate or toss out the skill before it’s public. That way, you’ve had a board of experienced players who are willing to share their opinions to the public helping to determine the meat and potatoes of the skill before it is introduced to the casual eye. Now, a more polished and well-accepted product can be presented on the first run of selling a skill to the public, resulting in less reiterations being required, and demanding less effort from the average player to be fully informed over the skill’s final design.
5-2 - Presentation and Beta Testing
So you’ve got a great idea, but how are you going to sell it to the public? Looking at how the OSRS Team has handled it throughout the years, there’s a very obvious learning curve occurring. Artisan had almost nothing but text blogs being thrown to the players, Sailing started introducing some concept art and even a trailer with terrible audio recording, and Warding had concept art, in game models, gifs, and a much fancier trailer with in-game animations. A picture or video is worth a thousand words, and often the only words that players will take out of a developer blog. You might say that presentation is everything, and that would be more true in OSRS than most games. Most activities in OSRS are extremely basic, involve minimal thought, and are incredibly grindy. Take Fishing: you click every 20 seconds on a fishing spot that is randomly placed along a section of water, get rid of your fish, then keep clicking those fishing spots. Boiling it down further, you click several arbitrary parts of your computer screen every 20 seconds. It’s hardly considered engaging, so why do some people enjoy it? Simply put: presentation. You’re given a peaceful riverside environment to chill in, you’re collecting a bunch of pixels shaped like fish, and a number tracking your xp keeps ticking up and telling you that it matters. Now imagine coming to the players with a radical new skill idea: Mining. You describe that Mining is where you gather ores that will feed into Smithing and help create gear for players to use. The audience ponders momentarily, but they’re not quite sure it feels right and ask for a demonstration. You show them some gameplay, but your development resources were thin and instead of rocks, you put trees as placeholders. Instead of ores in your inventory, you put logs as placeholders. Instead of a pickaxe, your character is swinging a woodcutting axe as a placeholder. Sure, the mechanics might act like mining instead of woodcutting, but how well is the skill going to sell if you haven’t presented it correctly or respected it contextually? Again, presentation is everything. Players need to be able to see the task they are to perform, see the tools they’ll use, and see the expected outcomes; otherwise, whatever you’re trying to sell will feel bland and unoriginal. And this leads to the next level of skill presentation that has yet to be employed: Beta Worlds. Part of getting the feel of an activity is not just watching, it but acting it out as well - you’ll never understand the thrill of skydiving unless you’ve actually been skydiving. Beta Worlds are that chance for players to act out a concept without risking the real game’s health. A successful Beta can inspire confidence in players that the skill has a solid Core and interesting Expansions, while a failed Beta will make them glad that they got to try it and be fully informed before putting the skill to a poll (although that might be a little too optimistic for rage culture). Unfortunately, Betas are not without major disadvantages, the most prominent of which we shall investigate next.
5-3 - Development Effort
If you thought that the previous section on Skill Design Philosophy was lengthy and exhausting, imagine having to know all that information and then put it into practice.Mentally designing a skill in your head can be fun, but putting all that down on paper and making it actually work together, feel fully fleshed out, and following all the modern standards that players expect is extremely heavy work, especially when it’s not guaranteed to pay off in the polls like Quest or Slayer content. That’s not even taking into account the potentially immense cost of developing a new skill should it pass a poll. Whenever people complain that Jagex is wasting their resources trying to make that specific skill work, Jagex has been very explicit about the costs to pull together a design blog being pretty minimal. Looking at the previous blogs, Jagex is probably telling the truth. It’s all just a bunch of words, a couple art sketches, and maybe a basic in-game model or gif. Not to downplay the time it takes to write well, design good models, or generate concept art, but it’s nothing like the scale of resources that some players make it out to be. Of course, if a Beta was attempted as suggested last section, this conversation would take a completely new turn, and the level of risk to invested resources would exponentially increase. But this conversation calls to mind an important question: how much effort and resources do skills require to feel complete? Once upon a time, you could release a skill which was more or less unfinished. Take Slayer: it was released in 2005 with a pretty barebones structure. The fundamentals were all there, but the endgame was essentially a couple cool best-in-slot weapons and that was it. Since then, OSRS has updated the skill to include a huge Reward Shop system, feature 50% more monsters to slay, and to become an extremely competitive money-maker. Skills naturally undergo development over time, but it so often comes up during the designing of an OSRS skill that it "doesn't have enough to justify its existence." This was touched on deeply in Section 3-13 – Skill Bloat, but deserves reiterating here. While people recognize that skills continually evolve, the modern standard expects a new skill, upon release, to be fully preassembled before purchase. Whereas once you could get away with releasing just a skill's Core and working on Expansions down the line, that is no longer the case. But perhaps a skill might stand a better chance now than it did last year, given that the OSRS Team has doubled in number since that time. However, judging from the skill design phases that have previously been attempted (as we’ve yet to see a skill development phase), the heaviest cost has been paid in developer mentality and motivational loss. When a developer is passionate about an idea, they spend their every waking hour pouring their mind into how that idea is going to function,especially while they’re not at work. And then they’re obligated to take player feedback and adapt their ideas, sometimes starting from scratch, particularly over something as controversial as a skill. Even if they have tough enough skin to take the heavy criticism that comes with skill design, having to write and rewrite repeatedly over the same idea to make it “perfect” is mentally exhausting. Eventually, their motivation drains as their labour bears little fruit with the audience, and they simply want to push it to the poll and be done with it. Even once all their cards are down, there’s still no guarantee that their efforts will be rewarded, even less so when it comes to skills. With such a high mental cost with a low rate of success, you have to ask, “Was it worth it?” And that’s why new skill proposals are far and few between. A new skill used to be exciting for the development team in the actual days of 2007, as they had the developmental freedom to do whatever they wanted, but in the modern day that is not so much the case.
5-4 - The Problems of Democracy
Ever since the conceptualization of democracy in the real world, people have been very aware of its disadvantages. And while I don’t have the talent, knowledge, or time to discuss every one of these factors, there are a few that are very relevant when it comes to the OSRS Team and the polling process. But first we should recognize the OSRS Team’s relationship with the players. More and more, the Team acts like a government to its citizens, the players, and although this situation was intentionally instated with OSRS’s release, it’s even more prominent now. The Team decides the type of content that gets to go into a poll, and the players get their input over whether that particular piece makes it in. Similarly, players make suggestions to the Team that, in many cases, the Team hadn’t thought of themselves. This synergy is phenomenal and almost unheard of among video games, but the polling system changes the mechanics of this relationship. Polls were introduced to the burned and scarred population of players at OSRS’s release in 2013. Many of these players had just freshly come off RS2 after a series of disastrous updates or had quit long before from other controversies. The Squeal of Fortune, the Evolution of Combat, even the original Wilderness Removal had forced numerous players out and murdered their trust in Jagex. To try and get players to recommit to Runescape, Jagex offered OSRS a polling system by which the players would determine what went into the game, where the players got to hold all the cards. They also asked the players what threshold should be required for polled items to pass, and among the odd 50% or 55% being shouted out, the vast majority of players wanted 70%, 75%, 80%, or even 85%. There was a massive population in favour of a conservative game that would mostly remain untouched, and therefore kept pure from the corruption RS2 had previously endured. Right from the start, players started noticing holes in this system. After all, the OSRS Team was still the sole decider of what would actually be polled in the first place. Long-requested changes took forever to be polled (if ever polled at all) if the OSRS Team didn’t want to deal with that particular problem or didn’t like that idea. Similarly, the Team essentially had desk jobs with a noose kept around their neck – they could perform almost nothing without the players, their slave masters, seeing, criticizing, and tearing out every inch of developmental or visionary freedom they had. Ever hear about the controversy of Erin the duck? Take a look at the wiki or do a search through the subreddit history. It’s pretty fantastic, and a good window into the minds of the early OSRS playerbase. But as the years have gone on, the perspective of the players has shifted. There is now a much healthier and more trusting relationship between them and the Team, much more flexibility in what the players allow the Team to handle, and a much greater tolerance and even love of change. But the challenges of democracy haven’t just fallen away. Everyone having the right to vote is a fundamental tenet of the democratic system, but unfortunately that also means that everyone has the right to vote. For OSRS, that means that every member, whether it’s their first day in game, their ten thousandth hour played, those who have no idea about what the poll’s about, those who haven’t read a single quest (the worst group), those who RWT and bot, those who scam and lure, and every professional armchair developer like myself get to vote. In short, no one will ever be perfectly informed on every aspect of the game, or at least know when to skip when they should. Similarly, people will almost never vote in favour of making their game harder, even at the cost of game integrity, or at least not enough people would vote in such a fashion to reach a 75% majority. These issues are well recognized. The adoption of the controversial “integrity updates” was Jagex’s solution to these problems. In this way, Jagex has become even more like a government to the players. The average citizen of a democratic country cannot and will not make major decisions that favour everyone around themselves if it comes at a personal cost. Rather, that’s one of the major roles of a government: to make decisions for changes for the common good that an individual can’t or won’t make on their own. No one’s going to willingly hand over cash to help repave a road on the opposite side of the city – that’s why taxes are a necessary evil. It’s easy to see that the players don’t always know what’s best for their game and sometimes need to rely on that parent to decide for them, even if it results in some personal loss. But players still generally like the polls, and Jagex still appears to respect them for the most part. Being the government of the game, Jagex could very well choose to ignore them, but would risk the loss of their citizens to other lands. And there are some very strong reasons to keep them: the players still like having at least one hand on the wheel when it comes to new content or ideas. Also, it acts as a nice veto card should Jagex try to push RS3’s abusive tactics on OSRS and therefore prevent such potential damage. But now we come to the topic of today: the introduction of a new skill. Essentially, a new skill must pass a poll in order to enter the game. While it’s easy to say, “If a skill idea is good enough, it’ll pass the threshold,” that’s not entirely true. The only skill that could really pass the 75% mark is not necessarily a well-designed skill, but rather a crowd-pleasing skill. While the two aren’t mutually exclusive, the latter is far easier to make than the former. Take Dungeoneering: if you were to poll it today as an exact replica of RS2’s version, it would likely be the highest scoring skill yet, perhaps even passing, despite every criticism that’s been previously emphasized describing why it has no respect for the current definition of “skill.” Furthermore, a crowd-pleasing skill can easily fall prey to deindividualization of vision and result in a bland “studio skill” (in the same vein as a “studio film”), one that feels manufactured by a board of soulless machines rather than a director’s unique creation. This draws straight back to the afore-mentioned issues with democracy: that people A) don’t always understand what they’re voting for or against, and B) people will never vote for something that makes their game tougher or results in no benefit to oneself. Again, these were not issues in the old days of RS2, but are the problems we face with our modern standards and decision making systems. The reality that must be faced is that the polling system is not an engine of creation nor is it a means of constructive feedback – it’s a system of judgement, binary and oversimplified in its methodology. It’s easy to interact with and requires no more than 10 seconds of a player’s time, a mere mindless moment, to decide the fate of an idea made by an individual or team, regardless of their deep or shallow knowledge of game mechanics, strong or weak vision of design philosophy, great or terrible understanding of the game’s history, and their awareness of blindness towards the modern community. It’s a system which disproportionately boils down the quality of discussion that is necessitated by a skill, which gives it the same significance as the question “Should we allow players to recolour the Rocky pet by feeding it berries?” with the only available answers being a dualistic “This idea is perfect and should be implemented exactly as outlined” or “This idea is terrible and should never be spoken of again.” So what do you do? Let Jagex throw in whatever they want? Reduce the threshold, or reduce it just for skills? Make a poll that lists a bunch of skills and forces the players to choose one of them to enter the game? Simply poll the question, “Should we have a new skill?” then let Jagex decide what it is? Put more options on the scale of “yes” to “no” and weigh each appropriately? All these options sound distasteful because there are obvious weaknesses to each. But that is the Third Great Irony we face: an immense desire for a new skill, but no realistic means to ever get one.
6-0 - Conclusion
I can only imagine that if you’ve truly read everything up to this point, it’s taken you through quite the rollercoaster. We’ve walked through the history of OSRS skill attempts, unconstructive arguments, various aspects of modern skill design philosophy, and the OSRS Team and skill design process. When you take it all together, it’s easy to get overwhelmed by all the thought that needs to go into a modern skill and all the issues that might prevent its success. Complexity, naming conventions, categorizations, integration, rewards and motivations, bankstanding and buyables, the difficulties of skill bloat, balancing, and skill endgames, aesthetics, the design process, public presentation, development effort, democracy and polling - these are the challenges of designing and introducing modern skills. To have to cope with it all is draining and maybe even impossible, and therefore it begs the question: is trying to get a new skill even worth it? Maybe. Thanks for reading. Tl;dr: Designing a modern skill requires acknowledging the vast history of Runescape, understanding why players make certain criticisms and what exactly they’re saying in terms of game mechanics, before finally developing solutions. Only then can you subject your ideas to a polling system that is built to oversimplify them.
WotV PvP Tactics & Mentality - Six Months of Mediena Bombs & how the Meta Evolves in PvP
*** Registration is Now Open until 9/15 for the latest Live PvP tournament, organized by u/LongTimeGaming. There is no entry fee and everyone is guaranteed at least five rounds of combat! Please PM him or myself for details on how to register! *** For today's entry I want to discuss one of the stronger live PvP strategies currently floating around the meta, particularly at the higher player ranks or with whales smurfing at lower ranks: The Medi (Mediena) Bomb.
The Medi bomb, as it currently exists, comprises three major components: a Shukuchi Mediena, Agility, and as much Magic/Magic Attack equipment and VCs as can be mustered together. If you take away any of these components the win probability of the strategy plummets. Let's examine each in turn:
Shukuchi (and forward deployment) - Without Shukuchi and pushing Medi as far forward as you can you leave a lot of squares open where the enemy team can be hiding. No highly competitive team in live PvP is sticking to the default 'three across' formation!
Agility - Medi's main weakness is her fragility. If Medi doesn't go first there's the chance that the opponent will have a high speed unit in place to OHKO Medi (i.e., Frederika) or will at least be able to reposition their faster units out of Medi's threat range. Shadow Runner on a Medi is a must of course, but VCs that yield AGI are crucial as well.
Magic Attack - Being able to OHKO at least one enemy unit is essential - a unit with 1 HP is as dangerous as a unit with 4000 HP. A Platinum Rod +5, and a high level Trousseau are the most important elements. Mag from Ramuh is useful. You won't have Medi's own mag passive available due to needing Speed + Movement.
Responses to the Medi Bomb - Sample Formations
So here are some sample formations I whipped up - note the screenshots are composites from my main account so levels and etc. are not going to be optimal. There are many variations possible, these are just starting points! Option 1 - Go Faster than Medi Gunner Girls that are faster than a Medi Bomb are close to a guaranteed win! The hardest counter to Medi bomb is a Fred that's faster than her - A properly kitted Fred can OHKO a Medi with sharpshoot off the bat without any external buffs. Because Medi + AGI VC is always faster then a Fred without, you will need to put AGI cards of your own on top of your Fred to ensure you go before the enemy Medi does. Option 2 - Be able to survive the Plume This is the second picture here - the first one had an impossible setup for Rain due to my photoshopping (I don't own Rain). There are of course characters that can survive a plume, even a plume from a super whaled out Medi. Rain is one of these - he's a magic tank off the bat and he has elemental advantage to Medi. Ayaka can stand your viktora back up post plume while Rain can OHKO the Medi. Option 3 - Be able to Evade the Plume Miranda is a super useful utility placeholder for these formations Vinera is pretty popular in live pvp these days due to her combination of speed, power, and high evade. She is essentially unhittable to teams that haven't geared with guaranteed hit options or stacked as much ACC as they can. I don't have a leveled up Vinera to test the above combination for exact hit percentages but an unbuffed Vinera should have about 150-200 evade depending on cards. Not exactly easy to hit with a plume!
A Brief History of the Medi Bomb
Finally, the changes in popularity to the Medi Bomb through time exemplifies the essential elements that define the 'meta' in live PvP: the outcome to nearly every match is a binary win or loss. Any team that is slightly better than another will win almost all the time holding all over elements equal. Medi's evolution in live pvp shows this perfectly. In the first weeks of WotV, Medi bombs were one of the most common formations available. Medi was I think the fastest launch character and once she hit level 40 she could OHKO most other units common at the time that were also at level 40 (Mont, Sterne, etc.). This meant that Medi could just run up and drop the other team. Lots and lots of Medi v Medi engagements were happening and Medi's dominance in PvE and PvP was often remarked on by jokes or commentary here and elsewhere. Flash forward to the FFT event or so and Medi bombs disappeared from competitive play. Two things happened: Frederika and increasing toughness of teams. Fred, as I said before, is a hard counter to Medi as long as she goes first and at this stage in the game almost no one had high AGI VCs so Freds melted Medis off the live PvP scene. A secondary effect was that everyone was getting to level 99 on their mains and starting to amass TMRs - Medi stopped being able to OHKO units. Medi Bombs stayed quiet for the months following FFT until Platinum Rod came out, then whales with +15% AGI off the House Beolve card could go first in most engagements and do enough damage to OHKO broad swaths of units. Now with FFT2 almost done plenty of dolphins or even minnows/f2p willing to proc 5-6 whimseys per day can have their 15% AGI cards so Medi bombs are more accessible. Essentially, the meta is an unstable equilibrium defined by a complex set of inputs and that binary output of winning/losing. As soon as Medi is one AGI slower then her hard counter *and that hard counter is common* she becomes worthless. Same with the tipping point between OHKO and survival. Right now medi bombs are fast and powerful - therefore viable against many team comps. Well that wraps up today's post - this one turned out to be longer than I was expecting. Let me know if its too long in the comments and if you have any suggestions for future topics that you'd like a detailed breakdown on please let me know! ------------------------------------------------ WotV PvP Tactics & Mentality is an irregularly updated series of posts about the most neglected aspect of WotV: Live PvP If you liked this post, feel read to my previous entries in the series:
So I really want to be permanently sterilized, but every time I see my gyno she refuses to consider it.
Ever since I was a child, I've always known that I'd never ever want children. Not only would I make a terrible mother, but there's also the fact that mental illness runs in my family and I don't want to pass that on to a child and they have to suffer a poor quality of life like me. Now, I also do not want children because the thought of becoming pregnant terrifies me and I've recently discovered that I am non-binary, which means it gives me really bad gender dysphoria when I think about it. I also have horrible periods, which is pure misery. Even with an IUD (Kyleena) I'm STILL getting periods that last 10 days. Not heavy as when I was younger but still a moderate amount that pretty much stresses me out because of how inconvenient they are. So, I've considered getting a bilateral salpingectomy, because that sounds way better than a tubal because they're taking my tubes out. Unfortunately, it won't stop my periods. I could stay on an IUD but it was extremely painful when I got it and it doesn't even stop my periods anyway so what's the point? The only BC that stopped my periods was depo provera but I stopped taking it because of the risk of loss of bone density and apparently I wasn't supposed to be on it for as long as I was (10+ years) anyway. My insurance (medicaid) refused to pay for a nexplanon and honestly I'm not even sure if it'd stop my periods anyway. I'm awful at taking pills, in fact my mom put me on depo as a teen because I kept forgetting to take my BC pills, so that's not an option either. So recently I was researching hysterectomies, and I thought how great it would be to get my uterus removed because then I'd no longer have periods... But it's a major surgery and I highly doubt anyone would approve it. Despite these options, my gynecologist won't even consider permanently sterilizing me anyway. Every time I see her for my annual and bring it up she acts like it's not an option and tells me to wait until it's time to take out my IUD to see what my options are. I've looked at the childfree doctor list but there's no CF friendly doctors in my city. I live in NC. I don't have a car and don't know how to drive so traveling to a different city would be expensive and difficult for me. I'm not sure what I can do. I'm really scared right now that I'll never have a chance to get this done with what's happening right now in today's politics. And what's worse is that I might lose my medicaid because I'm making a little too much money from working so I'll only have Medicare and lol that's a useless insurance for someone my age. (26 years old) I guess what I'm asking is what should I do? I could maybe save some money and take an uber to see a doctor in a nearby city, but there's no guarantee they'll even approve me and plus I don't think they even take medicaid and especially not Medicare for gynecology. I could try to talk to my gyno again but that's not going well. Another option is to wait until next year to sign up for health insurance through my job but I'm scared I won't be able to afford whatever they'll take out of my paycheck for it. I just know that when it's time to take out my IUD I don't want another one. It was a horrible, very, very painful experience! Maybe I should just go back on depo. At least I won't have periods, but I really want something permanent. Sorry for the long rant, i'm just at a loss at what to do. :(
Forex Signals Reddit: top providers review (part 1)
Forex Signals - TOP Best Services. Checked!
To invest in the financial markets, we must acquire good tools that help us carry out our operations in the best possible way. In this sense, we always talk about the importance of brokers, however, signal systems must also be taken into account. The platforms that offer signals to invest in forex provide us with alerts that will help us in a significant way to be able to carry out successful operations. For this reason, we are going to tell you about the importance of these alerts in relation to the trading we carry out, because, without a doubt, this type of system will provide us with very good information to invest at the right time and in the best assets in the different markets. financial Within this context, we will focus on Forex signals, since it is the most important market in the world, since in it, multiple transactions are carried out on a daily basis, hence the importance of having an alert system that offers us all the necessary data to invest in currencies. Also, as we all already know, cryptocurrencies have become a very popular alternative to investing in traditional currencies. Therefore, some trading services/tools have emerged that help us to carry out successful operations in this particular market. In the following points, we will detail everything you need to know to start operating in the financial markets using trading signals: what are signals, how do they work, because they are a very powerful help, etc. Let's go there!
What are Forex Trading Signals?
https://preview.redd.it/vjdnt1qrpny51.jpg?width=640&format=pjpg&auto=webp&s=bc541fc996701e5b4dd940abed610b59456a5625 Before explaining the importance of Forex signals, let's start by making a small note so that we know what exactly these alerts are. Thus, we will know that the signals on the currency market are received by traders to know all the information that concerns Forex, both for assets and for the market itself. These alerts allow us to know the movements that occur in the Forex market and the changes that occur in the different currency pairs. But the great advantage that this type of system gives us is that they provide us with the necessary information, to know when is the right time to carry out our investments.
In other words, through these signals, we will know the opportunities that are presented in the market and we will be able to carry out operations that can become quite profitable.
Profitability is precisely another of the fundamental aspects that must be taken into account when we talk about Forex signals since the vast majority of these alerts offer fairly reliable data on assets. Similarly, these signals can also provide us with recommendations or advice to make our operations more successful.
»Purpose: predict movements to carry out Profitable Operations
In short, Forex signal systems aim to predict the behavior that the different assets that are in the market will present and this is achieved thanks to new technologies, the creation of specialized software, and of course, the work of financial experts. In addition, it must also be borne in mind that the reliability of these alerts largely lies in the fact that they are prepared by financial professionals. So they turn out to be a perfect tool so that our investments can bring us a greater number of benefits.
The best signal services today
We are going to tell you about the 3 main alert system services that we currently have on the market. There are many more, but I can assure these are not scams and are reliable. Of course, not 100% of trades will be a winner, so please make sure you apply proper money management and risk management system.
1. 1000pipbuilder (top choice)
Fast track your success and follow the high-performance Forex signals from 1000pip Builder. These Forex signals are rated 5 stars on Investing.com, so you can follow every signal with confidence. All signals are sent by a professional trader with over 10 years investment experience. This is a unique opportunity to see with your own eyes how a professional Forex trader trades the markets. The 1000pip Builder Membership is ordinarily a signal service for Forex trading. You will get all the facts you need to successfully comply with the trading signals, set your stop loss and take earnings as well as additional techniques and techniques! You will get easy to use trading indicators for Forex Trades, including your entry, stop loss and take profit. Overall, the earnings target per months is 350 Pips, depending on your funding this can be a high profit per month! (In fact, there is by no means a guarantee, but the past months had been all between 600 – 1000 Pips). >>>Know more about 1000pipbuilder Your 1000pip builder membership gives you all in hand you want to start trading Forex with success. Read the directions and wait for the first signals. You can trade them inside your demo account first, so you can take a look at the performance before you make investments real money! Features:
Forex signals sent by email and SMS
Entry price, take profit and stop loss provided
Suitable for all time zones (signals sent over 24 hours)
Digital Derivatives Markets (DDMarkets) have been providing trade alert offerings since May 2014 - fully documenting their change ideas in an open and transparent manner. September 2020 performance report for DD Markets. Their manner is simple: carry out extensive research, share their evaluation and then deliver a trading sign when triggered. Once issued, daily updates on the trade are despatched to members via email. It's essential to note that DDMarkets do not tolerate floating in an open drawdown in an effort to earnings at any cost - a common method used by less professional providers to 'fudge' performance statistics. Verified Statistics: Not independently verified. Price: plans from $74.40 per month. Year Founded: 2014 Suitable for Beginners: Yes, (includes handy to follow trade analysis) VISIT -------
If you are looking or a forex signal service with a reliable (and profitable) music record you can't go previous Joel Kruger and the team at JKonFX. Trading performance file for JKonFX. Joel has delivered a reputable +59.18% journal performance for 2016, imparting real-time technical and fundamental insights, in an extremely obvious manner, to their 30,000+ subscriber base. Considered a low-frequency trader, alerts are only a small phase of the overall JKonFX subscription. If you're searching for hundreds of signals, you may want to consider other options. Verified Statistics: Not independently verified. Price: plans from $30 per month. Year Founded: 2014 Suitable for Beginners: Yes, (includes convenient to follow videos updates). VISIT
The importance of signals to invest in Forex
Once we have known what Forex signals are, we must comment on the importance of these alerts in relation to our operations. As we have already told you in the previous paragraph, having a system of signals to be able to invest is quite advantageous, since, through these alerts, we will obtain quality information so that our operations end up being a true success.
»Use of signals for beginners and experts
In this sense, we have to say that one of the main advantages of Forex signals is that they can be used by both beginners and trading professionals. As many as others can benefit from using a trading signal system because the more information and resources we have in our hands. The greater probability of success we will have. Let's see how beginners and experts can take advantage of alerts:
Beginners: for inexperienced these alerts become even more important since they will thus have an additional tool that will guide them to carry out all operations in the Forex market.
Professionals: In the same way, professionals are also recommended to make use of these alerts, so they have adequate information to continue bringing their investments to fruition.
Now that we know that both beginners and experts can use forex signals to invest, let's see what other advantages they have.
When we dedicate ourselves to working in the financial world, none of us can spend 24 hours in front of the computer waiting to perform the perfect operation, it is impossible. That is why Forex signals are important, because, in order to carry out our investments, all we will have to do is wait for those signals to arrive, be attentive to all the alerts we receive, and thus, operate at the right time according to the opportunities that have arisen. It is fantastic to have a tool like this one that makes our work easier in this regard.
»Carry out profitable Forex operations
These signals are also important, because the vast majority of them are usually quite profitable, for this reason, we must get an alert system that provides us with accurate information so that our operations can bring us great benefits. But in addition, these Forex signals have an added value and that is that they are very easy to understand, therefore, we will have a very useful tool at hand that will not be complicated and will end up being a very beneficial weapon for us.
»Decision support analysis
A system of currency market signals is also very important because it will help us to make our subsequent decisions. We cannot forget that, to carry out any type of operation in this market, previously, we must meditate well and know the exact moment when we will know that our investments are going to bring us profits . Therefore, all the information provided by these alerts will be a fantastic basis for future operations that we are going to carry out.
»Trading Signals made by professionals
Finally, we have to recall the idea that these signals are made by the best professionals. Financial experts who know perfectly how to analyze the movements that occur in the market and changes in prices. Hence the importance of alerts, since they are very reliable and are presented as a necessary tool to operate in Forex and that our operations are as profitable as possible.
What should a signal provider be like?
https://preview.redd.it/j0ne51jypny51.png?width=640&format=png&auto=webp&s=5578ff4c42bd63d5b6950fc6401a5be94b97aa7f As you have seen, Forex signal systems are really important for our operations to bring us many benefits. For this reason, at present, there are multiple platforms that offer us these financial services so that investing in currencies is very simple and fast. Before telling you about the main services that we currently have available in the market, it is recommended that you know what are the main characteristics that a good signal provider should have, so that, at the time of your choice, you are clear that you have selected one of the best systems.
»Must send us information on the main currency pairs
In this sense, one of the first things we have to comment on is that a good signal provider, at a minimum, must send us alerts that offer us information about the 6 main currencies, in this case, we refer to the euro, dollar, The pound, the yen, the Swiss franc, and the Canadian dollar. Of course, the data you provide us will be related to the pairs that make up all these currencies. Although we can also find systems that offer us information about other minorities, but as we have said, at a minimum, we must know these 6.
»Trading tools to operate better
Likewise, signal providers must also provide us with a large number of tools so that we can learn more about the Forex market.
We refer, for example, to technical analysis above all, which will help us to develop our own strategies to be able to operate in this market.
These analyzes are always prepared by professionals and study, mainly, the assets that we have available to invest.
»Different Forex signals reception channels
They must also make available to us different ways through which they will send us the Forex signals, the usual thing is that we can acquire them through the platform's website, or by a text message and even through our email. In addition, it is recommended that the signal system we choose sends us a large number of alerts throughout the day, in order to have a wide range of possibilities.
»Free account and customer service
Other aspects that we must take into account to choose a good signal provider is whether we have the option of receiving, for a limited time, alerts for free or the profitability of the signals they emit to us. Similarly, a final aspect that we must emphasize is that a good signal system must also have excellent customer service, which is available to us 24 hours a day and that we can contact them at through an email, a phone number, or a live chat, for greater immediacy. Well, having said all this, in our last section we are going to tell you which are the best services currently on the market. That is, the most suitable Forex signal platforms to be able to work with them and carry out good operations. In this case, we will talk about ForexPro Signals, 365 Signals and Binary Signals.
Forex Signals Reddit: conclusion
To be able to invest properly in the Forex market, it is convenient that we get a signal system that provides us with all the necessary information about this market. It must be remembered that Forex is a very volatile market and therefore, many movements tend to occur quickly. Asset prices can change in a matter of seconds, hence the importance of having a system that helps us analyze the market and thus know, what is the right time for us to start operating. Therefore, although there are currently many signal systems that can offer us good services, the three that we have mentioned above are the ones that are best valued by users, which is why they are the best signal providers that we can choose to carry out. our investments. Most of these alerts are quite profitable and in addition, these systems usually emit a large number of signals per day with full guarantees. For all this, SignalsForexPro, Signals365, or SignalsBinary are presented as fundamental tools so that we can obtain a greater number of benefits when we carry out our operations in the currency market.
A trans person's measured take on the trans sports issue
So first of all this post was inspired by GGExMachina's brief statement on the issue:
For example, it is objectively the case that biological men have a physical advantage over women. Yet if someone points this out and suggests that transgender people shouldn’t be allowed to fight in women’s UFC, or women’s soccer or weightlifting competitions or whatever, suddenly you’re some kind of evil monster. Rather than saying that of course trans people shouldn’t be bullied and that we could perhaps have a trans olympics (like the Paralympics and Special Olympics), we are expected to lie.
I've found that this position is incredibly popular among liberals/left-leaning people, especially here on reddit. It seems like, once or twice a month, like clockwork, a thread stating more or less the same thing on /unpopularopinion or /offmychest will get thousands of upvotes. And while I completely understand the thought process that leads otherwise left-leaning people to come to such conclusions, I feel like the issue has been, broadly speaking, dishonestly presented to the general public by a mixture of bad-faith actors and people who have succumbed to the moral panic. And, as I've seen, there are plenty of people in this subreddit and elsewhere who are itching to be as supportive as they possibly can to the trans community but find themselves becoming very disillusioned by this particular issue. By making this post I hope to present a more nuanced take on the issue, not only in regards to my personal beliefs on what kinds of policies are best to preserve fairness in women's sports but also in regards to shining a light on how this issue is often times dishonestly presented in an attempt to impede the progression of pro-trans sentiments in the cultural zeitgeist.
Sex & Gender
The word "transgender" is an umbrella term that refers to people whose gender identities differ from those typically associated with the sex they were assigned at birth. According to the 2015 U.S. Transgender Survey, the approximate composition of "the trans community" in the United States is 29% Transgender men (Female-to-Male), 33% Transgender women (Male-to-Female), and 35% non-binary. (The remaining 3% were survey respondents who self-identified as "crossdressers", who were still included in the survey on the grounds of being gender non-conforming) While non-binary people, as a group, are probably deserving of their own separate post. the focus of this post will be on trans men and trans women. I will also be primarily focusing on transgender people who pursue medical transition with Hormone-Replacement-Therapy, as they are most relevant to the issue of sports. (Mind that while the majority of binary trans people fit into this camp, there is a sizable minority of trans people who do not feel the need to medically transition.) What do trans people believe about Gender? The views of transgender people in regards to Gender are actually pretty varied, although the most prominent positions that I've personally seen are best summed up into two different camps:
The "Trans-Medical" camp
Transgender people who fall into this camp usually consider Gender Dysphoria to be the defining factor of what makes somebody trans. The best way I can describe this camp is that they sort of view being transgender akin to being intersex. Only whereas an intersex person would be born with a disorder that affects the body, a trans person is born with a disorder that affects the brain. Trans people in this camp often times put an emphasis on a clinical course for treatment. For example, a person goes to a psychologist, gets diagnosed with gender dysphoria, starts hormone replacement therapy, pursues surgery, then emerges from this process of either cured of the gender dysphoria or, at the very least, treated to the fullest extent of medical intervention. This position is more or less the original position held by trans activists, back in the day when the word "transsexual" was used instead of "transgender". Though many younger trans people, notably YouTuber Blaire White, also hold this position. Under this position, sex and gender are still quite intertwined, but a trans man can still be considered a man, and a trans woman a woman, under the belief that sex/gender doesn't just refer to chromosomal sex and reproductive organs, but also to neurobiology, genitalia, and secondary sex characteristics. So someone who is transgender, according to this view, is born with the physical characteristics of one sex/gender but the neurobiology of another, and will change their physical characteristics, to the fullest extent medically possible, to match the neurobiology and therefore cure the individual of gender dysphoria. Critics of this position argue that this mentality is problematic due to being inherently exclusive to transgender people who do not pursue medical transition, whom are often times deemed as "transtrenders" by people within this camp. Many people find it additionally problematic because it is also inherently exclusive to poorer trans people, particularly those in developing nations, who may not have access to trans-related medical care. Note that there are plenty of trans people who *do* have access to medical transition, but nevertheless feel as if the trans community shouldn't gatekeep people who cannot afford or do not desire medical transition, thus believing in the latter camp.
The "Gender Identity" camp
I feel like this camp is the one most popularly criticized by people on the right, but is also probably the most mainstream. It is the viewpoint held by many more left-wing trans people, (Note that in the aforementioned 2015 survey, only 1% of trans respondents voted Republican, so trans people are largely a pretty left-wing group, therefore it makes sense that this position would be the most mainstream) but also notably held by American Psychological Association, the American Psychiatric Association, GLAAD, and other mainstream health organizations and activist groups. While people in this camp still acknowledge that medical transition to treat gender dysphoria can still be a very important aspect of the transgender experience, it's believed that the *defining* experience is simply having a gender identity different from the one they were assigned at birth. "Gender identity" simply being the internal, personal sense of being a man, a woman, or outside the gender binary. Many people in this camp, though, still often maintain that gender identity is (at least partially) neurobiological, but differ from the first camp in regards to acknowledging that the issue is less black & white than an individual simply having a "male brain" or a "female brain", but rather that the neurological characteristics associated with gender exist on more of a spectrum, thus leaving the door open to gender non-conforming people who do not identify as trans, as well as to non-binary people. This is where the "gender is a spectrum" phrase comes from. "52 genders" is a popular right-wing meme that makes fun of this viewpoint, however it is important to note that many trans and non-binary people disagree with the idea of quantifying gender identity to such an absurd amount of individual genders, rather more simply maintaining that there are men, women, and a small portion of people in-between, with a few words such as "agender" or "genderqueer" being used to describe specific identities/presentations within this category. It's also noteworthy that not all people in this camp believe that neurobiology is the be-all-end-all of gender identity, as many believe that the performativity of gender also plays an integral role in one's identity. (That gender identity is a mixture of neurobiology and performativity is a position held by YouTuber Contrapoints) Trans people and biological sex So while the aforementioned "Gender Identity" viewpoint has become quite popularized among liberals and leftists, I have noticed a certain rhetorical mentality/assumption become prevalent alongside it, especially among cisgender people who consider themselves trans-allies: "Sex and Gender are different. A trans woman is a woman who is biologically male. A trans man is a man who is biologically female" When "Sex" is defined by someone's chromosomes, or the sex organs they were born with, this is correct. However, there is a pretty good reason why the trans community tends to prefer terms like "Assigned Male at Birth" rather than "Biologically Male". This is done not only for the inclusion of people who are both intersex and transgender (For example, someone can be born intersex but assigned male based on the existence of a penis or micropenis), but also due to the aforementioned viewpoint on divergent neurobiology being the cause for gender dysphoria. Those reasons are why the word "Assigned" is used. But the reason why it's "Assigned Male/Female At Birth" instead of just "Assigned Male/Female" is because among the trans community there exists an understanding of the mutability of sexually dimorphic biology that the general population is often ignorant to. For example, often times people (especially older folks) don't even know of the existence of Hormone Replacement Therapy, and simply assume that trans people get a single "sex change operation" that, (for a trans woman) would just entail the removal of the penis and getting breast implants. Therefore they imagine the process to be "medically sculpting a male to look female" instead of a more natural biological process of switching the endocrine system form male to female or vice versa and letting the body change over the course of multiple years. It doesn't help that, for a lot of older trans people (namely Caitlyn Jenner, who is probably the most high profile trans person sadly), the body can be a lot more resistant to change even with hormones so they *do* need to rely on plastic surgery a lot more to get obvious results) So what sexually dimorphic bodily characteristics can one expect to change from Hormone Replacement Therapy? (Note that there is a surprising lack of studies done on some of the more intricate changes that HRT can, so I've put a "*" next to the changes that are anecdotal, but still commonly and universally observed enough among trans people [including myself for the MTF stuff] to consider factual. I've also put a "✝" next to the changes that only occur when people transition before or during puberty) Male to Female:
Breast development and nipple/areolar enlargement, including in some people, the development of mammary glands and the ability to breastfeed
Thinning/slowed growth of facial/body hair
Cessation/reversal of male-pattern scalp hair loss
Softening of skin/decreased oiliness and acne
Decreased muscle mass/strength
Widening and rounding of the pelvis
Changes in mood, emotionality, and behavior (anecdotally crying is way easier to do)
Decreased sex drive (anecdotally, taking progesterone helps a lot in regards to regaining sex drive, though attraction is often noted as being experienced a bit differently than how it feels with testosterone)
Decreased sperm production/fertility
Decreased testicle size
Decreased penis size
Decreased prostate gland size
Voice changes (As far as I've heard, most people only experience minor changes from transitioning in adulthood, so it's common to do vocal training on top of everything to actually get a female-passing voice. I'll add a ✝ here since vocal changes seem to be a lot stronger in people who transition before/during puberty)
Changes in body odor (It's been documented that men and women often times have different smelling body odor, and trans people commonly notice a change in this regard) *
Changes in how arousal, sexual pleasure, and orgasms are experienced *
Changes in facial complexion *
Slight changes in hair color, texture, or curl *
Slight changes in eye color *
Changes in alcohol/drug tolerance *
Experiencing pubescent skeletal development and bodily growth along female-typical lines, including both bodily size/shape and facial bone/cartilage features ✝
Female to Male:
Growth of facial/body hair
male pattern scalp hair loss (in some individuals)
Roughening of the skin and prominence of veins
Increased muscle mass/strength
Changes in mood, emotionality, and behavior (I forget the source for this sadly but I remember reading that trans men are significantly more likely to commit crimes and get into fights after starting HRT)
Increased sex drive
Cessation of ovulation and menstruation
Acne (especially in the first few years of therapy)
Alterations in blood lipids (cholesterol and triglycerides)
Increased red blood cell count
Deepening of the voice
Enlargement of the clitoris
Changes in body odor *
Changes in how arousal, sexual pleasure, and orgasms are experienced *
Changes in facial complexion *
Slight changes in hair color, texture, or curl *
Slight changes in eye color *
Changes in alcohol/drug tolerance *
Experiencing male pubescent skeletal development and bodily growth along male-typical lines, and closure of growth plates ✝
Often times, when the whole "transgender people in sports" discussion arises, a logical error is made when *all* transgender people are assumed to be "biologically" their birth sex. For example, when talking about trans women participating in female sports, these instances will be referred to as cases of "Biological males competing against females". As mentioned before, calling a trans woman "biologically male" strictly in regards to chromosomes or sex organs at birth would be correct. However, not only can it be considered derogatory (the word "male" is colloquially a shorthand for "man", after all), but there are many instances where calling a post-HRT transgender person "biologically [sex assigned at birth]" is downright misleading. For example, hospitals have, given transgender patients improper or erroneous medical care by assuming treatment based on birth sex where treatment based on their current endocrinological sex would have been more adequate. Acute Clinical Care of Transgender Patients: A Review
Conclusions and relevance: Clinicians should learn how to engage with transgender patients, appreciate that unique anatomy or the use of gender-affirming hormones may affect the prevalence of certain disease (eg, cardiovascular disease, venous thromboembolism, and osteoporosis), and be prepared to manage specific issues, including those related to hormone therapy. Health care facilities should work toward providing inclusive systems of care that correctly identify and integrate information about transgender patients into the electronic health record, account for the unique needs of these patients within the facility, and through education and policy create a welcoming environment for their care.
Some hosptials have taken to labeling the biological sex of transgender patients as "MTF" (for post-HRT trans women) and "FTM" (for post-HRT trans men), which is a much more medically useful identifier compared to their sex assigned at birth. In regards to the sports discussion, I've seen *multiple threads* where redditors have backed up their opinions on the subject of trans people in sports with studies demonstrating that cis men are, on average, more athletically capable than cis women. Which I personally find to be a pathetic misunderstanding of the entire issue. Because we're not supposed to be comparing the athletic capabilities of natal males to natal females, here. We're supposed to comparing the athletic capabilities of *post-HRT male-to-females* to natal females. And, if we're going to really have a fact-based discussion on the matter, we need to have separate categories for pre-pubescent and post-pubescent transitioners. Since, as mentioned earlier, the former will likely have different skeletal characteristics compared to the latter. The currentInternational Olympic Committee(IOC) model for trans participation, and criticisms of said model (I quoted the specific guidelines from the International Cycling Union, but similar guidelines exist for all Olympic sports)
Elite Competition At elite competition levels, members may have the opportunity to represent the United States and participate in international competition. They may therefore be subject to the policies and regulations of the International Cycling Union (UCI) and International Olympic Committee (IOC). USA Cycling therefore follows the IOC guidelines on transgender athletes at these elite competition levels. For purposes of this policy, international competition means competition sanctioned by the UCI or competition taking place outside the United States in which USA Cycling’s competition rules do not apply. The IOC revised its guidelines on transgender athlete participation in 2015, to focus on hormone levels and medical monitoring. The main points of the guidelines are: Those who transition from female to male are eligible to compete in the male category without restriction. It is the responsibility of athletes to be aware of current WADA/USADA policies and file for appropriate therapeutic use exemptions. Those who transition from male to female are eligible to compete in the female category under the following conditions: The athlete has declared that her gender identity is female. The declaration cannot be changed, for sporting purposes, for a minimum of four years. The athlete must demonstrate that her total testosterone level in serum has been below 10 nmol/L for at least 12 months prior to her first competition (with the requirement for any longer period to be based on a confidential case-by-case evaluation, considering whether or not 12 months is a sufficient length of time to minimize any advantage in women’s competition). The athlete's total testosterone level in serum must remain below 10 nmol/L throughout the period of desired eligibility to compete in the female category. Compliance with these conditions may be monitored by random or for-cause testing. In the event of non-compliance, the athlete’s eligibility for female competition will be suspended for 12 months.
Valid criticisms of the IOC model are usually based on the fact that, even though hormone replacement therapy provokes changes to muscle mass, it does *not* shrink the size of someone's skeleton or cardiovascular system. Therefore an adult-transitioned trans woman could, even after losing all levels of male-typical muscle mass, still have an advantage in certain sports if she had an excessively large skeletal frame, and was participating in a sport where such a thing would be advantageous. Additionally, the guidelines only require that athletes be able to demonstrate having had female hormone levels for 12-24 months, which isn't necessarily long enough to completely lose musculature gained from training on testosterone (anecdotally it can take 2-4 years to completely lose male-typical muscle mass) So the IOC guidelines don't have any safeguard against, for example, a trans woman training with testosterone as the dominant hormone in her body, and then taking hormones for the bare minimum time period and still having some of the advantage left. Note that, while lower level sports have had (to the glee of right-wing publications sensationalizing the issue) instances of this exact thing happening, in the 16 years since these IOC guidelines were established, not a single transgender individual has won an Olympic medal Also note that none of the above criticisms of the IOC policy would apply in regards to the participation of pre-pubescent-transitioned trans women. After all, male-pubescent bone structure and cardiovascular size, and male-typical muscle levels, can't possibly exist if you never went through male puberty to begin with. What could better guidelines entail, to best preserve fairness in female sports while avoiding succumbing to anti-trans moral panic?
The most extreme way for female sports to reasonably go about addressing this issue would be to only allow for the participation of transgender women who are documented to have, with puberty blockers, carried out their transitions without having gone past Tanner Stage II or III of male puberty.
Sports leagues willing to be a bit looser could accept adult transitioners under the stipulation that their bodily measurements in regards to certain skeletal features fit within a standard deviation of the cis-female average
Sports leagues willing to be even looser could copy the IOC guidelines, but require documentation of having gone through HRT for a greater period of time rather than just the 12 months, (3 years would probably be better) to guarantee full loss of male muscle mass
In my personal opinion, sports leagues should pick one of the three above options depending on what best fits the nature of the sport and the eliteness of the competition. For example, extremely competitive contact sports might be better off going with the first option, but an aerobic sport such as marathon running would probably be fine with the third option.
How this issue has been misrepresented by The Right
Right-wing rhetoric surrounding this issue assumes that the issue exists as an innate consequence of trans activism (Ie. "This is what the left is pushing!") rather than as a result of individual sports leagues failing to have solid rules for participation. Often times, certain low-level sports leagues have failed to even measure trans athlete's hormone levels, and have, in some cases, let completely male-bodied athletes participate as women. This is obviously the fault of these specific sports leagues failing to implement or enforce reasonable rules for participation, but right-wing articles surrounding such instances will act as if these occurrences are an ideological goal of the pro-trans left. This runs off of the assumption that a majority of trans people and "the left" are specifically pushing for muscular males (who merely "identify" as women, and nothing more) to dominate female sports. When, in reality, we really had nothing to do with these occurrences, and the majority of trans people would even likely agree with the sentiments expressed in this post. Additionally, accepting the gender identities of trans people is something you can do irregardless of your opinion on the sports issue.
Over-exaggeration of the problem. The issue is often sensationalized to the extent of coming off as a call to action, to stop the trans activists and their SJW bullies from ruining female sports! They're coming after your daughter's lacrosse team! In reality, out of the hundreds of thousands (perhaps even more) of sports competitions that exist in the United States and throughout the world, an incredibly small percentage of them are actually ruined by trans participants. You hear the stories of the 6'5'' trans woman with the broad frame winning a weightlifting competition, but not of the hundreds of more average-sized trans-female athletes turning out more mediocre performances. This isn't to say that the niche cases don't present a problem that indeed needs to be fixed, but presenting the problem as more prevalent than it actually is acts as a rhetorical strategy meant to provoke anger as well as a more dramatic response. Buying into this rhetorical strategy, especially if you're is already somewhat ignorant to the issue to begin with, will make it much easier to convince you of accepting drastic solutions to the problems. Ie. "ONLY XX CHROMOSOMES ALLOWED IN FEMALE SPORTS", instead of any of the three more measured approaches suggested above. The provoked response of anger is also meant to turn people off of accepting trans rights in general.
Infuriatingly, I've noticed that right-wing rhetoric usually doesn't even mention pre-pubescent transitioners at all. Like, these people are fine with acknowledging the existence of puberty blockers when they're trying to make them illegal, but they refuse to talk about them in regards to the sports issue. There have been cases where conservative jurisdictions have banned the participation of all transgender students in girl's sports, period. Meaning a transgender girl who never went through male puberty at all, and has pre-pubescent hormone levels as a result of puberty blockers, could be banned from participating in girl's sports, while in reality said trans girl could possibly even be at a disadvantage compared to the cis girls, as a result of not even having started puberty yet. Nonsensical. And liberal allies are at fault of this too, I've noticed. I've seen countless reddit threads where left-leaning people voice their take on the trans sports issue without mentioning the existence of pre-pubescent transitioners. It's honestly ridiculous.
The sports issue is also used as an excuse to say derogatory things about trans women that would be less justifiable in other instances.
I'll use Joe Rogan as an example of this last thing:
She calls herself a woman but... I tend to disagree. And, uh, she, um... she used to be a man but now she has had, she's a transgender which is (the) official term that means you've gone through it, right? And she wants to be able to fight women in MMA. I say no f***ing way. I say if you had a dick at one point in time, you also have all the bone structure that comes with having a dick. You have bigger hands, you have bigger shoulder joints. You're a f***ing man. That's a man, OK? You can't have... that's... I don't care if you don't have a dick any more... If you want to be a woman in the bedroom and you know you want to play house and all of that other s*** and you feel like you have, your body is really a woman's body trapped inside a man's frame and so you got a operation, that's all good in the hood. But you can't fight chicks. Get the f*** out of here. You're out of your mind. You need to fight men, you know? Period. You need to fight men your size because you're a man. You're a man without a dick. I'm not trying to discriminate against women in any way, shape, or form and I'm a big supporter of women's fighting. I loved watching that Ronda Rousey/Liz Carmouche fight. But those are actual women. Those are actual women. And as strong as Ronda Rousey looks, she's still looks to me like a pretty girl. She's a beautiful girl who happens to be strong. She's a girl! [Fallon Fox] is not a girl, OK? This is a [transgender] woman. It's a totally different specification.
Calling a trans woman a "man", and equating transitioning to merely removal of the dick, and equating trans women's experiences as women as "playing house" and "being a woman in the bedroom". These things are obviously pretty transphobic, and if Rogan had said these things about just any random trans woman his statements would have likely been more widely seen in that light. But when it's someone having an unfair advantage in sports, and the audience is supposed to be angry with you, it's much more socially acceptable thing to say such things. But the problem is, when you say these kinds of things about one trans woman, you're essentially saying those derogatory things about all trans women by extension. It's the equivalent of using an article about a black home invader who murdered a family as an excuse to use a racial slur. Now, I'm not saying that Rogan necessarily did this on purpose, in fact I'm more inclined to believe that it was done moreso due to ignorance rather than having an actual ideological agenda. But since then, many right wing ideologues who do have an ideological agenda have used this issue as an excuse to voice their opinions on trans people while appearing to be less bigoted. Ie. "I'm not trying to be a bigot or anything and I accept people's rights to live their lives as they see fit, but we NEED to keep men out of women's sports", as a sly way to call trans women "men". Additionally, doing this allows them to slip in untrue statements about the biology of trans women. I mean, first of all in regards to the statement "You have bigger hands, you have bigger shoulder joints", obviously even in regards to post-pubescent transitioners, not every trans woman is going to have bigger hands and shoulder joints than every cis woman (My hands are actually smaller than my aunt's!). It's just that people who go through male puberty on average tend to have bigger hands and shoulder joints compared to people who go through female puberty. But over-exaggerating the breadth of sexual dimorphism, as if males and females are entirely different species to each-other, helps to paint the idea of transitioning in a more nonsensical light. I hope this thread has presented this issue in a better light for anyone reading it. Let me know if you have any thoughts/criticisms of my stances or the ways I went about this issue.
MAKE MONEY WITH TRADING (Forex, Stocks, Binary Options)
https://preview.redd.it/onvu1owbn2v51.jpg?width=640&format=pjpg&auto=webp&s=63508b4c3653556bc53e4ef2df86a29df5e5dd0b Trading consists of buying and selling assets, such as stocks, futures, currencies or derivatives, in a financial market. To trade, so that we obtain benefits, we will have to speculate with the movements in the price of the assets. This is the first step to making money from trading. The word trading is usually associated with short-term investments, that is, short operations that seek benefits limited to a small time frame. In other words, trading and investing are the same, only the time frame changes. So if you hear terms like "stock trading" or "stock trading" it is the same thing, only they usually refer to different time frames. The person who invests or trades is called a trader. A trader then is someone who invests in the financial markets. Generally, the term trader is usually added to the asset that operates. For example, stock trader, futures trader, forex trader, in short, the asset that operates. As you can see I am adding several concepts so that we all start from the same base. So, trading is basically buying and selling assets, trying to buy at the lowest possible price and sell as high as possible. As simple as that. I want you to understand something, the bases are 70% of your trading. It is amazing to see how advanced traders forget the basics before trading. By advanced trader I mean someone who already knows how to trade but that doesn't necessarily make him a winning trader. In most cases they apply complicated strategies and forget something as simple as the bases. How much can a trader earn? You put the roof on it, there is no limit. I recommend you measure your progress in percentages and not in nominals. It is best to verify your progress. Is it necessary to be in a Trading Academy? Like everything, there are some who like to be social and others who prefer to work in a self-taught way. In trading, it is the same. If you need the constant support of people to not be demotivated, then a Trading Academy is a good option. Now, if you are an already motivated person who only needs to clear up doubts, then the best thing is a mentor, consulting professional, or a trading teacher who clears your doubts. The foundations for making money trading have to be solid if we want to make profits consistently. So today I want to emphasize that, the foundations of being a successful trader. Let us begin!
How to Make Money Trading Reddit - Key Steps
https://preview.redd.it/la3o4919o2v51.jpg?width=640&format=pjpg&auto=webp&s=02e5635985796aa609c9ed4848285b4ce69f1196 1) Buy Supports (and resistances) Buying in supports is buying in a key area where the price exerts a certain friction preventing the price from continuing to advance, for whatever reason. A support is nothing more than an area where the asset finds the confidence of investors, it is the level where they estimate that it is a good purchase price for them, and that is why they buy the asset in question, in such a way that the asset finds help in that level. Most trading systems, at least the ones I know of which are a few, are based on this principle but what happens, they camouflage it with flourishes. Instead of saying, to the purchase in supports, they add colored mirrors so that it does not look so simple. I'm not saying that details are not good, but exaggeration of details can lead to confusion and later paralysis. Systems must necessarily be simple. Buying in stands not only improves your overall entry, but it drastically lowers your risks. The further we move away from a support, the more the risk increases. Many times we end up buying halfway because the price "escaped" us and we think that we will not have another equal opportunity. The reality is that the market always provides opportunities for those who know how to wait. There is a saying that the beginning trader has fun in the market, the professional trader gets bored. This does not mean that the professional trader does things reluctantly, or that he does not like to invest. It means that the professional trader waits crouched, calm, for that opportunity that he is looking for appears, that entry into support that reduces his risk. While the novice trader enters and exits the market euphoric. A professional trader can be in front of the screen all day and not make a single trade. The novice trader, on the other hand, if he spends more than 5 minutes without trading, he already feels bad, anxious and thinks that he is losing opportunities. Without further ado, enter supports. 2) Execute stop loss Holding losses is the biggest mistake of traders. Who in the beginning has not moved the stop loss because the operation moved against him? It's a very common mistake. We enter the market, we put the stop, the operation turns against us and instead of executing the stop, we RUN IT! We are camicaces. The typical phrase "I'm waiting to recover" has burned entire wallets. The market fell 40% and instead of leaving, they began to pray. The great advantage of small portfolios, that is, investors with little capital, is flexibility and speed of reaction. By running the stop loss you are losing the only advantage you have with respect to professionals and large investors. Because they sure have more capital and have wider margins. Please don't take losses, don't run the stop loss. If you miss the stop, distance yourself from the market and analyze why that happened to you for the next better place your stop. 3) Sell in resistonce I want you to remember something. Until you sell, the profits are not yours. Until you sell, you have no money. Until you sell, you cannot say that the operation was successful. Many traders are very good at finding entries. They perfectly see the supports and manage to enter at the best prices. But what happens to them, they don't sell. It hits a key resistance, where price clearly can't break through and what they do, they hold out in case it breaks. The worst, the price does not break or make an upthrust (which would be a kind of professional feint), it returns to support, it bounces, it goes back to resistance and what we do ... we wait again to see if it breaks, because now it is the correct. And there is a worse case. It reaches resistance and we want to apply the phrase "let the profits run", so what do we do, we adjust the stop loss near the resistance in case the price breaks and continues. The price tests the resistance, falls, touches our stop and we run it in case the price returns to the path. Instead of applying the phrase “let the profits run” we apply the phrase “let the losses run”. An old master used to say, when the price reaches resistance, I collect my winnings and go on vacation. It seems silly but it is a way of telling our brain, if you do things well you have a prize. Sell in resistance, the market always gives new opportunities. 4) The Trend is your friend No better elaborated phrase. The trend is your friend. And as we all know, almost no one pays attention to their friends. We ask them for advice and if they don't say what we want to hear, we won't. If the price goes up, where do you have to invest? "It is not that the price was stretched too much and surely now a correction is coming, so I invest against it." You are seeing that the trend is upward in an annual, monthly, weekly, daily, hourly and minute time frame, but just in case you invest against it. Please, the trend is your friend, if it tells you that the price is going up, it is because it is going up. I invested in favor of the trend. You do not want to beat the market because I assure you that it breaks your arm in a blink of an eye. 5) Statistical advantage In the financial markets there are no certainties, only probabilities and whoever tells you otherwise is surely not winning in silver. What we are looking for are windows of statistical opportunities. In other words, we try to turn the odds in our favor. That is why it is always important to ask yourself the question, what is more likely, that the price will go up or down? This is because many times we operate and do not realize that the odds are against us. We can never be 100% certain, but just putting the odds in our favor by making concrete decisions based on logic and not on emotions can earn us a lot of money. 6) Consistency You often see many traders showing one or two of their most successful trades and the occasional loss. This is good for teaching purposes, and it is useful for transmitting teachings. But if you want to become a professional trader you need consistency. And consistency does not speak of an isolated operation, it speaks of sustained profits over time. And when I say time I speak of years. Not a month, not a week, not a semester. 3 years, 5 years, 10 years, 20 years. To give you an idea, ultra-professional traders fight to see who is more consistent. In other words, the first question they ask themselves is how many years have you been winning? A trader who every year earns a tight, modest percentage, reasonable to say the least, but consistently, is a much better professional than one who doubles the capital one year and the other is -90. Consistency is highly treasured as it allows for simulations, strategizing, and even projections. 7) Trading plan The number of traders who invest without having a trading plan is impressive. Something so important, so simple to make, so useful and very few use it. A trading plan allows you to analyze your operations, see what you are doing, and then improve. When we don't have a trading plan, what we did last week goes completely unnoticed because we can't internalize the teaching. And when I speak of teachings, they can be gains or losses. A loss allows us to adjust the plan but a success also. In fact, when we have several successful operations, there is nothing better than taking their teachings and replicating them. The trading plan is the only tool that allows us to do this, learn, improve and be the most objective possible, leaving aside emotions.
Forex trading Reddit
https://preview.redd.it/ljyjklqgo2v51.jpg?width=640&format=pjpg&auto=webp&s=c50d6af6b81521fbbfe25938c98971e1592de261 When it comes to the currency market, one of the most popular trading markets is Forex. It represents the world's largest decentralized currency market. So we will answer how to make money from forex trading. With only having a computer, tablet or mobile phone, and an excellent internet connection service, you will be able to operate from anywhere in the world in the Forex market. It has the great strength of being flexible and adaptable to all types of investors. Select a prominent broker or intermediary agent, one that is recognized and very professional. Conduct negotiation trials with him, so that you get to know each other and do not put your capital at risk. Develop together the work style that most identifies you and decide to earn money by trading, enriching yourself with all the possible knowledge and strategies. Acquire strengths in detecting the ideal moment to carry out operations. You will achieve this by studying and understanding the graphs and trends of transactions, detecting that unique pattern that tells you when is the right time to proceed. Do not hesitate, it is possible to earn a lot of money with trading! But, make sure, above all things, train yourself with a duly accredited professional, in guarantee of acquiring quality theoretical knowledge, imperative to understand the movement of the market.
How to Make Money Trading Reddit - Final Words
Trading is an “investment vehicle” that can serve your objectives of having financial peace of mind as long as it is part of a broad economic and financial planning in the short, medium and long term. If not, trading can become a fast track to lose your money, if you lack the necessary knowledge, experience and training. Follow the following formula to Make Money in Trading Consistently:
Profitability = (Knowledge + experience) x emotional and mental management
Practicing SR since July 2017; currently have a 3+ month streak
2 accounts got shadowbanned for uploading this post. Spam filter kept on removing it this post. Messaged the moderators, but received no answer. Removed many links, so check post history for full version. First time making a Reddit post. Estimated Reading Time: 15 minutes Brief summary of post:
History of Journey
Using Subliminals (affirmations converted into audio) to reprogram the subconscious, overcome nocturnal emissions, and turbo-charge the Law of Attraction
Experience from meditation retreats
Massive booklist covering psychotherapy, spirituality, and general books such as negotiating and advanced social skills
Fundamental shifts that occurred
Experiences with semen-retention benefits
How I overcame and conquered negative entities
Tantric meditation method that actually works with zero side effects
Experience on speaking Japanese for 1 full hour with native speakers without notes after 3 months of learning
Terminology: Wet dream/WD – sexual dream causing semen emission while sleeping Nocturnal Emission/NE – semen emission occurring while sleeping even without dreaming Semen-retention/SR streak – avoiding porn, masturbation, and ejaculation whether conscious or unconscious Nofap Hardmode – avoiding porn, masturbation, and conscious ejaculation. Unconscious ejaculation/WD is considered fine. As the title suggests, my current streak started in the middle of June 2017. Haven’t watched any porn or masturbated in 3 years. Experienced almost all the benefits such as massive attraction (men, women, children), an aura/energy surrounding me, enhanced charisma, less need for sleep, insane levels of energy, drive, and motivation, zero anxiety or fear, massive confidence occasionally bordering on arrogance, increased manifestation/LOA, people admiring/respecting me for no reason, online attraction, less procrastination, better athletic performance, greater creativity/intelligence, the desire to live a purposeful life, greater emphasis on spirituality, and much much more. Could probably write several posts just on the benefits themselves. Only thing that didn’t improve was my skin, which was later fixed using subliminals. It’s been a long journey, so I’ll start with background information, and later elaborate on how I managed to go from nocturnal emissions every 5 days (avg) to having a perfect SR streak for 3 months. Used to watch anime which led to hentai (2013), and eventually western/japanese porn. Don’t even bother to search these terms on Google. It’s not worth it. Thankfully, those days are long behind me. As a side-note, I discovered the nofap/semen-retention subreddit in November 2017. Didn’t even know about SR before that. I was raised a Catholic in a fairly religious family. Always started various streaks, and eventually broke them due to boredom/emotional coping/curiosity about new videos. Thankfully, I got good grades, read books, and was interested in self-development, but all that time spent on porn was a complete waste. Assuming I spent at least 2 hours everyday for 4 years (1460 days), it amounts to 122 complete days or around 4 months in total. It’s pretty sad on reflection, but at least the experience is now absorbed, and I can write this post. On June 2017, after summer break started and final exams were over, I decided to permanently quit this habit. Downloaded an application called Cold Turkey and completely blocked all websites I used to visit. Now use Leechblock, which is available on most browsers (also use it to block/restrict access to non-NSFW websites which impair productivity like ESPN). Started 30 minutes of daily meditation (mindfulness + metta). Still continue the habits to this day, although the length is increased to 1 hour. Read Mindfulness in Plain English by Bhante Gunaratana and Lovingkindness by Sharon Salzberg for instructions. Have re-read these books multiple times. Mindfulness will allow you to be self-aware of your mental conditioning, while metta (feeling compassion for yourself, a friend, neutral person, and enemy) can remove thoughts of lust and fundamentally alter your mental programming. Compassion is a very powerful exercise. Read “The Mindful Path to Self-Compassion by Christopher Germer” while you’re at it and learn tonglen. All of these books contain zero fluff, and are invaluable reads. Started drinking 16 glasses of water (thought it would help skin, but helped in other ways), and doing 100 pushups + 100 sit-ups everyday. Increased it to 200 pushups + 200 sit-ups after 1 month. After 2 months, I made a decent amount of gains (SR helps), and people started asking me workout tips and what gym I go to. Had a Kindle Paperwhite, which is frankly one of my most valued possessions. Still works perfectly fine after 5 years, and costs only $130. Buy one now. Read a lot of books mostly consisting of biographies/spirituality/practical social skills/800+ page novels for around 6 hours per day. Still try to read for at least 15 minutes/1 chapter even when extremely busy. Will post a small booklist at the end of this post. You can upload books to it for free if you lack money. Visit (gen.lib.rus.ec), download the ebook in epub/mobi format, open it with Calibre (https://calibre-ebook.com/), and send it to Kindle using USB. Knowledge is an investment that produces continuous returns. Warren Buffett spends 80% of his time just reading! and takes action based on that knowledge. Even managed to have the motivation to learn Japanese by joining a foreign language exchange website. People, especially women, accepted and sent a lot of invitations to have a conversation; didn’t realize online attraction was due to SR back then. None of us showed our faces, so my physical appearance had nothing to do with it. From experience, the best way to learn a language was to make a phrase sheet with the most common phrases/questions, such as “okay”, “that’s awesome”, “what is that word in English/Japanese?” Basically a human AI bot. Don’t waste time trying to learn how to write the alphabet, although my primary purpose was to learn how to speak. Google Translate is good enough to understand the pronunciation. I learned Japanese primarily by watching Terrace House. First watched the episode with subtitles, then re-watched it without, while simultaneously writing all the connectives/conversational phrases. You can try unique methods to remember, but brute-force memorization/review worked the best. Never tried Anki since it was cumbersome to use. For the accent, the best way is to watch Japanese people trying to speak English, and try to mirror their accent as much as possible. It honestly helps. After 3 months, I could have a full 1 hour conversation in Japanese with a native speaker without looking at any notes. I wasn’t “fluent” (still stuttered and made mistakes), but it was a huge amount of progress for starting from scratch. Eventually after 6 months, I gave up practicing/speaking the language. I was mainly trying to fulfill a childhood fantasy, and I’m glad I tried since I learned a lot from it and got to talk with interesting people. But in reality, I stopped watching anime, and honestly never needed to speak Japanese in real-life. Now I barely remember any of the words, except a few basic phrases. Could probably last 30 seconds of full conversation at best. So, everything was going great until December 2017. During this time period, I probably had wet dreams/nocturnal emissions every 1 – 2 months. Barely felt much difference since there was a decent time interval between emissions. Drank 2 glasses of water everyday before bed, slept on my stomach, and ate spicy food (practices that cause nocturnal emissions), but was perfectly fine. However in December I started having emissions every 2 weeks. Initially didn’t care about it. In January it started happening every 1 week. Nothing really changed in my life during this time to cause emissions to increase. Then it started happening every 5 days, every 3 days, sometimes even 2 days in a row! Most of you will have no idea how terrible it feels to be on top of the world, and then suddenly crash down. The difference between living life with/without SR benefits is night and day. Even after sleeping 10 hours, I used to feel completely exhausted. People ignored me, or worse started “joking” around me. Complete disrespect by friends, family, and acquaintances. No energy/motivation to do anything. Constant brain fog, could barely concentrate. Felt even worse than my porn days when I ejaculated everyday. Voice completely shot, started feeling anxious about oral presentations for no reason, when I always excelled. Felt like my soul was dying. Those were really dark times. People started saying I “changed”, and started pointing out and constantly magnifying my flaws. It’s strange how people exaggerate our skills/talents on SR, while they completely ignore them post WD/ejaculation, and focus only on your flaws/mistakes. It makes you lose trust in everyone around you, as if all of them are energy vampires who only like you due to SR. I grew desperate. During this whole time I meditated, practiced no lust/no arousal as best as possible since July 2017, yet emissions increased massively in frequency. Some occurred due to sexual dreams, but most were nocturnal emissions. Thought I had a UTI at first, and went to a general practitioner. He didn’t seem very reliable, so I went to a prominent urologist. Did all sorts of tests, paid a good amount of money, and the doctor said everything was fine. Having nocturnal emissions every 5 days was perfectly normal at my age. Encouraged me to masturbate regularly if it became an inconvenience :) So medical science obviously failed. Started following all the tips/methods in this subreddit, and believe me I tried almost everything no matter how uncomfortable or time-consuming. Omad, avoid food/water before bed, vegetarianism, tantric meditation, different diets, various sleeping positions, no/increased meditation before bed, no/more exercise, yogic exercises, qigong, some tips mentioned by Soaring Eagle, prayed to God. None of them worked. The only method I didn’t try extensively were kegels. Initially tried a normal + reverse kegel routine, then found an article by coincidence on this subreddit about someone who permanently damaged their penis from doing kegels. Immediately stopped, thank you to that person for sharing your experience. It’s as if the universe was looking out for me. Best to avoid such risky methods even if you’re desperate. Currently sleep on my back since it avoids any "accidental physical stimulation" from occurring. So this nocturnal emission phenomena continued for over a year. Some methods worked better than others, while for some, I wasn’t sure if it was merely the placebo effect. In mid-2019 I came across subliminal videos (finally the good part!) on YouTube. (https://www.youtube.com/watch?v=P0W5AB1sGr0) This video explains it more thoroughly, but basically you convert affirmations (sentences like “I am happy/smart/handsome”) into audio using text-to-speech software and reprogram your subconscious mind. Tried a beauty subliminal (https://www.youtube.com/watch?v=xEXaAsm-Iys) as a joke, but the next day I noticed changes in my facial structure. Listened for an hour the first day, which was easy given the music. You have no idea how amazing it feels to know that you can control your reality just by using your mind. Completely magical. Supposedly it works due to the Law of Attraction; you can find out more by reading/watching “The Secret” by Rhonda Byrne, and later reading all the books by Neville Goddard. Started using a skin subliminal as well (https://www.youtube.com/watch?v=iqi8Q80pspk and later moved onto https://www.youtube.com/watch?v=COxz8hvl14Y ), and now my skin is completely normal. Visited prominent US dermatologists, tried all sorts of acne medicine including Accutane, and even did SR, yet none of them worked. Skin was pretty terrible, and I was glad it got fixed. Took around 4 months of daily listening although it can be shortelonger depending on your belief, blockages, and levels of positivity. There’s a CIA document on holographic universes, astral projection, time travel, and psychic powers if you need scientific validation: https://www.cia.gov/library/readingroom/docs/CIA-RDP96-00788R001700210016-5.pdf Disclaimer: Although there can be bad subliminal makers, they are very rare, and there has been only 2 of them in the history of the community. Someone named MindPower and Rose subliminals. The vast majority (99%) put positive affirmations. It’s best that you verify by checking all the comments, seeing their subscriber count, general personality, etc, but ultimately there’s no guarantee. The only way to make sure the affirmations are 100% positive and safe are to make them yourself or use a subliminal that blocks negative affirmations. One thing to note is that physical change (biokinesis; search that term)/spiritual subliminals utilize the prana in your body to a certain extent to make changes. It makes sense since physical change is essentially a psychic poweenergy work. So your SR benefits/aura might temporarily decrease. Hydration is also recommended, and you will notice feeling thirsty. Personally drink 20 glasses of water everyday. Obviously, my interest now turned towards using subliminals to cure nocturnal emissions. Unfortunately there’s a huge lack of subliminals regarding semen-retention or those targeted towards nocturnal emissions. Initially bought a subliminal using a paid request (you pay a subliminal maker for a specialized subliminal), but it didn’t work that well. Desired to be permanently free of nocturnal emissions, or at least reduce the frequency to once a month. So I decided to make my own subliminal. The affirmations will be posted below, and this is how I eventually cured my nocturnal emissions. Steps on how to make your own subliminal:
Write all the affirmations in a word document and save it.
Download text-to-speech software like Balabolka and output the audio file in wav format (you want both uncompressed + lossless)
Optional but recommended; download an audio editor like Audacity, and fast-forward the audio as much as possible using the “Change Tempo” effect. Personally I speed the audio to one second and then loop it 1000x. Continue the process as much as possible, but never make the audio length less than 1 second. Some subliminal makers make their subliminals even more powerful by creating multiple audio streams of their affirmations using different voices, merging all the voices together, and speeding them up. It’s called layering. Why super-sped affirmations work better can be somewhat explained by this article (https://www.psychologytoday.com/us/blog/sensorium/201812/experiments-suggest-humans-can-directly-observe-the-quantum), but science still doesn’t have all the answers. Will take time.
Affirmations Link:https://www.reddit.com/pureretention/comments/hg0tjb/practicing_sr_since_july_2017_finally_conquered/ (same content; scroll down to the subliminal section and download the affirmations file from the mega link) Listened to this personal subliminal for 1 hour everyday for an entire month. Still listen just to be safe. Took months of testing and editing affirmations to make it perfect. Experienced massive sexual dreams on certain days, more than normal, and found out that entities could be responsible. Try to avoid this subreddit as well, since reading the posts can trigger memories. More energetically sensitive now, and sometimes there’s a lot of low-vibrational energy. On a side-note, porn cripples your aura and invites negative entities (https://www.awakeningstaryoga.com/blog/expanding-away-from-porn-aura). Non-subliminal solutions:
The entire channel is a gem; these were some of the best. Have used them for a few months and feel much lighter and peaceful; experienced only headaches due to subconscious absorbing the affirmations, but zero negative effects. Advice: Remember to immediately download any subliminal video you find that is useful in wav format (https://www.savethevideo.com/download). Subliminal channels are sometimes deleted by YouTube (spam filter) or the creators themselves. Waited 3 whole months before deciding to make a Reddit post to make sure the method was 100% foolproof. Remember many people offering solutions in the past, yet 1 month later they would have another wd/nocturnal emission. The first month there was a lot of fear. Will I have a wet dream/nocturnal emission tonight? Was so traumatized it was difficult getting to sleep every night. After the 2nd month, I experimented with sleeping on my stomach and eating/drinking before bed. Nothing happened. Stopped recently to stay careful. After 2 years of suffering, this is a method that has worked. Try and see for yourself. Present day: How do you feel now? Some days it’s meh (due to flatline) like today; on other days I feel divine. No idea why flatline still occurs. Have regained all the benefits, feel love and happiness all the time. Experience intense states of bliss in meditation more frequently, although it’s just a distraction. Religiously/Spiritually I’ve moved from Christianity to Buddhism/Advaita Vedanta/parts of New Age. Found them more practical and useful in life. Was inspired to aim for spiritual enlightenment after reading “The 3 pillars of Zen” by Philip Kapleau. Read it, it might change your life. Have attended a number of meditation retreats now, along with 10-day ones. Everyone reading this post should try it. Understood how much our mental programming defined us, and that we aren’t are thoughts. Our childhood traumas define so much of our habitual reactions. Realized its okay to feel bored rather than chasing after constant stimulation. Even attended a Jhana retreat, which is exclusive for people who have attended prior retreats. Entered intense states of meditative absorption, understood the permeability/impermanence of reality, and had all sorts of mystical experiences. Experienced past lives; can confirm my mind did not make it up, since it’s an experience you can constantly replicate using the same methods. Before attempting such methods, you need to have the ability to sit down and meditate continuously for at least 3 hours. If you live in the US, attend IMS (Insight Meditation Society) or any prominent Vipassana/Theravada related retreat. Zen is a valid form of enlightenment, but it personally felt unstructured. Gave up music, took time since I was convinced it was needed for creativity. Instead, it was just a substitute source of dopamine and a way to avoid my emotions. Have much less brain fog after quitting. Only communicate using regular phone calls these days, which no one uses, and Snapchat/WhatsApp for texting. Avoid stories, waste of time. Instagram/TwitteFacebook are a waste of time unless you are using it for business purposes. The only social media you really need is LinkedIn. Women: You’ll learn more about them by reading romantic novels, Korean mangas, and watching Kdramas then reading all that seduction/red pill stuff. Focus on general charisma (men and women) instead of a specific gender. Read “The Charisma Myth” by Olivia Fox Cabane; it’s the most practical book on social skills I have ever read, and possibly the most life-changing as well. Teaches you self-awareness, applies Buddhist psychology to social interaction. Used to train executives in Google, read it now (and do all the exercises). The bibliography sent me on a rabbit hole that made me read ton of books on psychotherapy, meditation, mindfulness, and Buddhism; this was before SR. Inspired me to practice meditation, although the habit only became regular after SR. Read books such as Crucial Conversations by Al Switzer, Difficult Conversations by Douglas Stone, How to Talk so Kids will Listen by Adele Faber (works very well in general since even adults have childhood programming, and can act like children), Never Split the Difference by Chris Voss (FBI's chief international hostage and kidnapping negotiator from 2003 to 2007), Getting More by Stuart Diamond (trains negotiators at Google), and Pitch Anything by Oren Klaff (more theoretical but useful). Also read The Definitive Book of Body Language by Allan Pease and What Every Body is Saying by Joe Navarro. These are all books that will greatly improve your human interactions and contain limited fluff. Have re-read all of these books in difficult times, and they have never let me down. You should read it as well. Even if you become a monk, there’s lots of social infighting even in monasteries. Highly-developed social skills are invaluable whenever you are dealing with individuals. Read “How to make friends and influence people” by Dale Carnegie once in a while, since most forget to apply his “basic” advice. Learned a lot about oral presentations by watching Alan Shore on Boston Legal (TV show). Current position in life? Studying for a bachelor’s degree. My family is financially well-off, and my father is paying for my college tuition and dorm. Scholarships aren’t available for all income levels. Although I come from “privilege”, the above information can help anyone regardless of their financial position. We live in an era where information is accessible to all social classes, so excuses aren’t that relevant. If you’re practicing SR, you are already 20 steps closer to success. The tips above can be applied for free as long as you have a computesmartphone. Read books starting from today, knowledge is a source of power. People spend so much time reading the news, scrolling social media feeds, reacting to comments, chatting about useless things with friends, binging shows on Netflix, browsing YouTube/Reddit, that time quietly passes by. Time is the most valuable commodity you have; don’t waste such a limited resource on things that will contribute nothing towards your purpose in life. Once it’s spent, you can never get it back. Personally, I schedule the next day before going to bed. Leisure, Reading, Schoolwork, Meditation, everything is mapped out perfectly. Try to eliminate habits that just waste time and stick to your schedule perfectly (working on it myself). If you feel tired after work/studying, take a nap or meditate instead of receiving even more stimulation from videogames, YouTube, or other artificial dopamine sources. Try NoSurf.
The End of Your World by Adyashanti (fantastic writer; must-read if you have had an awakening experience or believe you are "enlightened")
How to Attain Enlightenment -> The Essence of Enlightenment by James Swartz (best introduction to Advaita Vedanta I have read so far)
I am That by Sri Nisargadatta Maharaj
In the Buddha's Words by Bhikkhu Bodhi (best introduction to Buddhist scripture)
Why Buddhism is True by Robert Wright (secular perspective but informative; his previous book The Moral Animal is a good introduction to evolutionary psychology. Read this first if you are non-spiritual)
Wisdom Wise and Deep by Shaila Catherine (comprehensive introduction by one of the best Jhana teachers in the US)
Manual of Insight by Mahasi Sayadaw
Emptiness: A Practical Guide by Guy Armstrong (good introduction to the Buddhist version of reality)
Books by Loch Kelly (practical guide to non-dual meditation practices within Buddhism; The Little Book of Being by Diana Winston may be a better introduction)
Seeing that Frees by Rob Burbea (really advanced but profound)
Musashi by Eiji Yoshikawa (Taiko is decent as well, but this one was a masterpiece)
Romance of the Three Kingdoms trans. Moss Roberts
The Dream of the Red Chamber trans. David Hawkes (read it in the summer of 2017, profound but not all may see the deeper meaning)
The Nine Cloud Dream trans. Heinz Insu Fenkl
Atlas Shrugged by Ayn Rand (Inspirational for Entrepreneurs, however don’t start adopting this book as economic philosophy. It’s just a novel!)
The Alchemist by Paulo Coelho (read now if you are experiencing an existential crisis)
Dostoevsky’s Crime and Punishment + The Brothers Karamazov (optional reading; prefer Pevear translation)
Perry Mason and Sherlock Holmes Series (pleasure reading but not useless)
Psychotherapy (never visited a therapist, but found these useful):
Getting Past Your Past by Francine Shapiro (by the founder of EMDR, best practical book on trauma and exercises to resolve it)
Complex PTSD: From Surviving to Thriving (another immensely practical book on recovering from trauma)
Breaking the Cycle by George Collins (best practical workbook on sexual addiction I have read; all should read)
Get out of your mind and into your life by Steven Hayes (Was mentioned in the charisma myth booklist; take control of your thoughts and mind by the founder of ACT)
Mindful Compassion by Paul Gilbert and Choden (prominent researcher on compassion applied to therapy; part one can be boring, but part two on practical exercises is invaluable)
Feeling Book by David Burns (rightfully a classic book on therapy and CBT; read if you are suffering from depression)
Healing Development Trauma by Laurence Heller (best book on the impact of childhood/development trauma but meant for therapists, might explain why we use addiction to cope from childhood memories; google ACE study as well)
The Boy who was raised as a Dog by Bruce Perry (stories about children experiencing trauma. Increases empathy for yourself and others; you realize how childhood trauma affects how a lot of people think and behave)
Whole Again: Healing Your Heart and Rediscovering Your True Self After Toxic Relationships and Emotional Abuse by Jackson MacKenzie (fantastic book on recovering from relationship abuse. Many of us have emotional baggage that fuels coping and addiction loops. Read Healing from Hidden Abuse by Shannon Thomas as well.)
Self-Compassion by Kristen Neff (optional reading, but complimentary)
For biographies, read those of presidents and important leaders. Also about famous/successful individuals. Read all of Ron Chernow’s books. Abuse the Amazon Search Engine and look through their categories. Reading biographies can fundamentally enhance your worldview so you realize that real-life issues are much more nuanced and gray rather than black and white. Also shows how successful people deal with difficult crises and their perspective on life. Especially for public policy. If a President implements an economic policy that has short-term gains, but long-term loss, he has a greater chance of being re-elected. However, short-term loss in favor of long-term gain is the correct policy. Employ critical-thinking! Avoid cable news even if you need to stay informed. Don’t even have a television in my house. Unnecessary. Just read 2 – 3 reputable news sources for 20 minutes max. Sometimes I even avoid the news since there’s too much negativity. https://www.reddit.com/kundalini/comments/1unyph/a_tantric_perspective_on_the_use_of_sexual_energy/ (tantric meditation technique that actually works; you are supposed to do it for 1 hour. Optional.) https://www.reddit.com/kundalini/comments/2zn8ev/grounding_201_two_effective_quick_methods/ (energetic protection + grounding method after doing the tantric meditation) Avoid learning Mantak Chia’s techniques from a book, since some have suffered side-effects to their energetic/biological body. For NEO, Tibetan buddhists practice meditation for 13 years before attempting it (https://en.wikipedia.org/wiki/Karmamudr%C4%81). Not easy. Not sure about women, since SR streak is more important. Don’t pick a partner to fulfill some kind of emotional void, or due to societal programming where women are held to be the ultimate goal. Spiritual Enlightenment is the ultimate goal now, but even enlightened people need money for food and shelter. Youtubers I follow are Graham Stephan, Ryan Serhant, Rupert Spira, and https://www.youtube.com/channel/UCUX1V5UNWP1RUkhLewe77ZQ (cured women objectification for me; wholesome content) although mostly I avoid the website. Easy to loose track of time. Avoid smoking, alcohol, recreational drug use (https://www.elitedaily.com/wellness/drugs-alcohol-aura-damage/1743959), casual sex (https://mywakingpath.wordpress.com/tag/aura/; sensitive images but useful), and fast food. Budget your money, and learn how to save as much as possible. Hope everyone reading this post experiences their definition of success and leads a purposeful life. Will end it by stating two quotes that have inspired and guided me: “You yourself have to change first, or nothing will change for you!” ― Hideaki Sorachi “It is not important to be better than someone else, but to be better than you were yesterday.” ― Jigoro Kano (Founder of Judo) Update 1, 2, 3: Added a post summary and the audio as well in the affirmations link Update 4: https://starseedsunited.com/negative-entities-and-psychic-attacks (basic article on entities) Some solutions are posted above. Updated* daily routine:
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